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  #1  
Old 09-02-2007, 12:59 AM
sfisque
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Quote:
Originally Posted by sonicintuition View Post
Hmm ..seems that using string operators makes no difference either.

Example:


According to you guys, this should work ..but it still doesn't work. I hailed this npc with a wizard and the npc said both lines. I hailed her with a rogue, and she said both lines ...I'm stumped? I'm going to try adding the other parenthises to see if that helps.. will post back here if it does.

Regards,
Sonic
logic failure. && has higher precedence than ||. you basically want, in this case:

Code:
if($text=~/hail/i && ( $class eq 'Rogue' || $class eq 'Warrior') )
you need to group the two class comparisons because if you dont, the logic says:

if the text contains "hail" and class eq 'Rogue'

OR

class eq 'Warrior'

whereas you want:

if the text contains 'hail'

AND

the class is either Rogue or Warrior

== sfisque
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  #2  
Old 09-02-2007, 07:31 AM
sonicintuition
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Alright ..that makes sense. I'll give it a whirl. Thanks for your response.


Sonic
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  #3  
Old 09-02-2007, 07:58 AM
sonicintuition
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Quote:
you need to group the two class comparisons because if you dont, the logic says:

if the text contains "hail" and class eq 'Rogue'

OR

class eq 'Warrior'

whereas you want:

if the text contains 'hail'

AND

the class is either Rogue or Warrior
It makes sense, yet doesn't work... the npc STILL spews out both lines regardless of class. This is what I wrote as an update to what you guys have been telling me...

Quote:
sub EVENT_SAY
{
if($text=~/hail/i && ($class eq 'Warrior' || $class eq 'Rogue'))
{
quest::say("You are not a caster!");
}
if($text=~/hail/i && ($class ne 'Warrior' || $class ne 'Rogue'))
{
quest::say("You are a caster!");
}
}
So ....I'll hail the NPC with a rogue, and get "You are not a caster! You are a caster!" ....


Sonic
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  #4  
Old 09-02-2007, 08:16 AM
sonicintuition
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Angelox, I'm trying to read this like a computer would read this:

Quote:
sub EVENT_SAY{
if (($text=~/hail/i&&$race eq 'Human'&&$class eq 'Enchanter')){
quest::say("I know you!!");
}
}
I'm reading that as if player says hail, and the player is a human enchanter, do action. So if I did this:

Quote:
sub EVENT_SAY
{
if(($text=~/hail/i && $class eq 'Rogue' && $class eq 'Warrior'))
{
quest::say("You are NOT a caster!");
}
}
As a computer, I would read that as if the player says hail, and is a Rogue AND a Warrior, do action ..which obviously can't be the case. And that's what I'm trying to do - I need to set up my script so that the NPC won't talk to non-casting classes, eg, Warrior, Rogue, Monk, Berserker. Trying to use || operators isn't working ..I'm going to try one more thing before I give up altogether and just allow non casting classes to use my spell scriber...lol Will post back if it works.

Sonic
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  #5  
Old 09-02-2007, 08:41 AM
Angelox
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Don't give up! I have taken weeks to understand simple things too. Just put it to aside, and come back to it again, later.

you only need $class for what you want - make one like this:
Code:
sub EVENT_SAY{
if (($text=~/hail/i&&$class eq 'enchanter')){
quest::say("I can help you");
}
if (($text=~/hail/i&&$class eq 'wizard')){
quest::say("I can help you");
}
}
You can add all the casters to this PL and omit the non-casters. This way your npc will ignore non-casters.
You first PL might have worked, but you had typos in it.



Quote:
Originally Posted by sonicintuition View Post
Angelox, I'm trying to read this like a computer would read this:

I'm reading that as if player says hail, and the player is a human enchanter, do action. So if I did this:

As a computer, I would read that as if the player says hail, and is a Rogue AND a Warrior, do action ..which obviously can't be the case. And that's what I'm trying to do - I need to set up my script so that the NPC won't talk to non-casting classes, eg, Warrior, Rogue, Monk, Berserker. Trying to use || operators isn't working ..I'm going to try one more thing before I give up altogether and just allow non casting classes to use my spell scriber...lol Will post back if it works.

Sonic
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  #6  
Old 09-02-2007, 08:46 AM
froglok23's Avatar
froglok23
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While im certian no noob user of perl (i do guess work... i guess this will work) lol

but being a c++/c# dev has given me an advantage. All languages follow the sample principlals when it comes down to it.

This site, is well worth a read

http://stein.cshl.org/genome_informa...tro/index.html

In perticular, check out the "Operators" and also have a quick browse. Perl hjas the great advantage of being very english based

The above link, is not EQEmu information, but rather just perl.

- froglok
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  #7  
Old 09-02-2007, 09:56 AM
sonicintuition
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I got it to work, finally! This is what I did:

Quote:
sub EVENT_SAY
{
if(($text=~/hail/i && $class eq 'Rogue'))
{
$client->Message(5, "Persy Clutches tells you, You are a $class. I cannot help you.");
}

if(($text=~/hail/i && $class eq 'Warrior'))
{
$client->Message(5, "Persy Clutches tells you, You are a $class. I cannot help you.");
}

if(($text=~/hail/i && $class eq 'Monk'))
{
$client->Message(5, "Persy Clutches tells you, You are a $class. I cannot help you.");
}

if(($text=~/hail/i && $class eq 'Berserker'))
{
$client->Message(5, "Persy Clutches tells you, You are a $class. I cannot help you.");
}

if($text=~/hail/i && $class ne 'Rogue' && $class ne 'Warrior' && $class ne 'Monk' && $class ne 'Berserker')
{
$client->Message(5, "Persy Clutches tells you, Hello $name. I can [scribe your spells] for you, however I
can only scribe them until you are level 60. After that, you'll have to find them
yourself.");
}

if($text=~/scribe my spells/i)
{
$client->Message(5, "Persy Clutches tells you, Very well. Scribing your spells now.");
quest::scribespells();
}
}
Yay me

Thanks all for your help and support, I appreciate it a ton.

Sonic
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  #8  
Old 09-02-2007, 12:44 PM
sfisque
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Quote:
Originally Posted by sonicintuition View Post

So ....I'll hail the NPC with a rogue, and get "You are not a caster! You are a caster!" ....

Code:
sub EVENT_SAY
{
if($text=~/hail/i && ($class eq 'Warrior' || $class eq 'Rogue'))
{
quest::say("You are not a caster!");
}
if($text=~/hail/i && ($class ne 'Warrior' || $class ne 'Rogue'))
{
quest::say("You are a caster!");
}
}
Sonic
broken logic. on the "second" if, if i'im a rogue, it will fire because, you're asking a different question:

if $text contains "hail"

and

the $class is either ( not warrior ) or (not rogue)

which is true if you're a rogue ( rogue != warrior ).

converse statements (ones containing "negations" ) are usually tricky and require some care. you're easiest bet would be to construct it like follows:

if( contains "hail" )
{
if( class1 ) { do something }
elsif (class2 ) { do something else }
elsif( class3 ) { do something else }
...
else { do the other thing }
}


hope this helps.

== sfisque
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  #9  
Old 09-02-2007, 01:24 PM
Angelox
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sfisque;
Are "if" and "elsif" any different? will Perl look at all the "ifs" or all the "elsifs"? or will it always stop at the first "if" or "elsif" once the it finds a match?
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  #10  
Old 09-02-2007, 01:34 PM
WildcardX
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in a if...elsif..else construct, only ONE of the specificied conditions can be true.. so it will evaluate the IF first and then if that IF isn't TRUE, perl moves on to the first ELSIF.. if that is also not true then every elseif next is evaluated one at a time and in order until either one of the elsif are true OR it finally reaches an ELSE clause, if one is present.. Hope this is readable.. lol
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  #11  
Old 09-02-2007, 06:10 PM
sfisque
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Quote:
Originally Posted by Angelox View Post
sfisque;
Are "if" and "elsif" any different? will Perl look at all the "ifs" or all the "elsifs"? or will it always stop at the first "if" or "elsif" once the it finds a match?
think of if/elsif...else blocks as the perl version of a C switch statement, where each if/elsif is analogous to a case X: and else is the default: subblock.

== sfisque
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  #12  
Old 09-02-2007, 07:25 PM
sonicintuition
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Join Date: Jan 2005
Posts: 124
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You people lost me ... Anyway what I did works, I'll try the other one that sfisque posted after that ..see if that works, if it does ...yay, the file will be smaller

Regards,
Sonic
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