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  #1  
Old 09-04-2007, 02:20 PM
cavedude's Avatar
cavedude
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I noticed the same thing trying to add mobs in cshome to test some disciplines on. I tried to create 6 mobs, all identical except for level, and 1 had a different name. When I restarted the zone, only 1 had popped. The 3 name theory is debunked on my end at least, 5 of the mobs had 3 names and as I said 1 of them did pop. A single mob with 2 names (keeping this thread in mind) did not pop.
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  #2  
Old 09-04-2007, 06:35 PM
John Adams
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I think it's working for us mostly now. I'll have to ask my content masters. Cavedude, you are right - there could have been that one other odd bit of data that caused them to not insert. If I can find the patience, I'll see if I can fire up some logging and maybe catch a DB insert error...
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  #3  
Old 09-05-2007, 08:03 PM
sonicintuition
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Something else I noticed which kind of falls into this category - Sometimes zones don't pop all the mobs that are in the database - whether using the npcspawn command or not. I start my server, log in, go to my zone, and a few of the NPC's aren't even there, but they show up when I repop the zone. Sometimes I have to repop 2 or 3 times before all my npc's show up.

Sonic
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  #4  
Old 09-06-2007, 04:22 AM
John Adams
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I'm sure you've checked `spawnentry`s for that zone, the "chance" factor? 100 is what it needs to be for a 100% spawn chance. The worst thing I've seen with spawning is the mobs/pets that appear at the safe coords, but I think they are now warping back to where they belong after a bit. Odd.
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  #5  
Old 09-06-2007, 07:57 PM
sonicintuition
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Yes, I did check that - 100% chance on everything. It seems that every time I #repop, an NPC is missing. I'll #repop again, and he/she will be back, but then a different NPC is missing. And so the cycle repeats, over and over ..while I bash my head against the keyboard. Ugh!!
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  #6  
Old 09-08-2007, 06:26 AM
John Adams
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You are not nuts, sonic. I too saw this happen just today myself with a new boss I created. Upon zone startup (zone in), nothing was in place - then a #repop caused him to appear. Subsequent repopping over and over caused him to always appear, so I don't know what's going on. Maybe new spawns only are effected?

Has to be something in the "chance" code check. Or maybe even a timeout trying to fetch the data... shrug. Let us know when you fix it. ~grin~
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  #7  
Old 09-18-2007, 02:31 AM
soulshot
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<bump>

Testing this out last night.

Mobs with names like killer_mob have a somewhat random chance of actually taking place in the database. I had killer_mob000 - killer_mob004 spawned and added into the database, brought the zone down and came back to 1 spawn. Respawned the same mobs again.. and they still took on the killer_mob001 - killer_mob004 profiles like they had never existed. Again I let the zone shut down and came back - no new mobs.

Went into the database and changed the name of the mob to KillerMob... went back into the game - my original killer_mob had changed to KillerMob of course, so I went about #dbspawning/adding the area just as I had before and EVERY MOB STAYED. Woohoo! So I don't know if something got broken in the latest builds but thats the only work around I can use for the moment.

-Mard
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