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Development::Bots Forum for bots. |

09-06-2007, 09:44 AM
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Fire Beetle
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Join Date: Jul 2007
Posts: 22
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Mag,
I was raiding Trakanon today with your bots and each and every encounter I got a zone.exe error. After a few trials with Trak being at various healths I noticed it only happend when one of the Bots "created a mystical portal". This being Trakanon's teleport proc.
I was able to edit the database to remove Trakanon's spell casting ability (Trakanon npc_spells_id set = 0 not 43 or 46, whichever it was) to stop this error. I don't know if there is anything you can do on the bots side to fix this or not but it is just something I noticed.
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09-06-2007, 06:32 PM
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Discordant
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Join Date: Jun 2003
Posts: 345
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Aonelyn> You have to do a "#bot update" on your bots once created and leveled.
sonicvt> Thanks for the report. I've also noticed that on Dain and some others targets. I will see what I can do.
Mag
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09-06-2007, 07:20 PM
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Hill Giant
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Join Date: Sep 2006
Posts: 172
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Sonicvt I did some checking in the database
Go to table npc_spells_entries
Delete row 1270
That is a spell called Trakanon's Touch and is causing your problems
That way at least it isn't a purely melee fight and will be some fun
Criimson
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09-07-2007, 04:58 AM
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Fire Beetle
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Join Date: Jul 2007
Posts: 22
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Criim,
Thanks for the info. Unfortunately I didn't raid often in EQ and I don't know which Boss Mobs have this Teleport proc (Trakanon, Dain Frostreaver) as I'm assuming that any mob that does this will cause the crash.
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09-07-2007, 06:39 AM
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Hill Giant
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Join Date: Sep 2006
Posts: 172
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K the spell to check for is 895 (if memory serves) ill check again later, but im pretty sure this is it
I just installed Fedora 6 so haven't set mysql up yet (still fiddling with it)
But if ya don't find it I'll let ya know which mobs have that spell and what rows to delete
Criimson
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09-14-2007, 12:39 AM
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Fire Beetle
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Join Date: Jul 2007
Posts: 22
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Mag,
I noticed when creating a new group of bots (used to raid with 3 groups, recently created a 4th) that if they didn't have weapons equiped and engaged in battle it would crash. Oddly this didn't happen at 1st-10th level or so when I first started using your bots. Not sure if this issue is on the bot end or the EQEMU end but I thought I would post it anyway.
Additionally, any news on the bots being able to use weapon procs and focus effects/haste from items? Thanks!
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09-15-2007, 10:45 AM
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Discordant
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Join Date: Jun 2003
Posts: 345
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Hi guys,
I won't upgrade the actual version of version until the 18th october (actually preparing an exam for my job). Then, I will re-write the whole bot system based on the latest sources to make it a real plugin for EQEmu that you will can active or not. EQoffline will become EQbots, a plugin for eqemu that will be playable solo and multi.
For the moment, you can use the EQoffline builds that are based on .994 (I think) wich are more than playables.
Later,
Mag
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09-16-2007, 03:33 AM
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Fire Beetle
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Join Date: Apr 2007
Posts: 10
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Nice news. And good luck on the exams..
Not that luck has anything to do with it...
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09-21-2007, 11:17 AM
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Sarnak
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Join Date: Dec 2005
Posts: 30
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I wish you the very best in this project. Keep up the great work, and by the time you know it everything will be completed.
I too want alot of things in EQemu, but fail at finding the time to sit down and complete anything good like this.
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12-09-2007, 01:47 AM
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Fire Beetle
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Join Date: Nov 2007
Posts: 12
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Intersting Crash problem
I "had" a stable 0.7.0 Nov 30 build and then I added in the Bot build portions.
Replaced the NPC_Spell_Entries
Replaced the EmuShareMem.Dll in my startup
Changed my startup bat to call WorldDebug & ZoneDebugPerl
Now whenever a PC casts a spell the Zone will crash. I am assuming there is a conflict with the change made when I sources NPC_Spell_Entries.
Anyone have any ideas?
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12-10-2007, 07:01 AM
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Fire Beetle
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Join Date: Dec 2006
Posts: 3
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So, are you actually just sticking in the binaries? If you're using the Nov. 30th build, then I'm assuming that you picked up EQEmu-0.7.0-1064. If you used the BOT binaries for EQ-Offline, then you actually back-leveled the running code to something like build 946 or something close. You might be stumbling over both old bugs. Might also have problems with changes/removals from the database.
I wonder... If I look up above, maybe I can find the source. It might be interesting to see if we can just merge his code into an interim build...
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12-10-2007, 09:45 AM
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Fire Beetle
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Join Date: Nov 2007
Posts: 12
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Correct, I just replaced the binaries from the EQEmu-0.7.0-1065 build with the binaries from the Build.rar found on EQ Offline home page. So, the DB that I am using is from the 1065 build.
Are suggesting that I go back to the DB version from the 946 build? Ugg. That means I'll have to figure out if I can save the account and character info.
Thanks.
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12-13-2007, 11:39 AM
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Fire Beetle
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Join Date: Dec 2007
Posts: 9
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Can anyone confirm the latest EQEmu build that is compatible with EQoffline? The two I've seen mentioned are 994 and 946, neither of which appears in the download list.
I'm getting ready to setup a server for solo play and I want to make sure I put it together with compatible pieces from the get go. Thanks.
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