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  #13  
Old 06-16-2002, 06:40 AM
Drawde
Dragon
 
Join Date: Jan 2002
Posts: 521
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Some replies to your questions - my first DB release was originally very rough and inaccurate in all zones, with many missing spawn points and NPCs, wrong textures and sizes, and most dungeons/underground zones completely messed up with everything at the safe point. Since then I've been improving it with the help of spawnlogs from Trumpcard etc.
In the 0.95 release most towns are near-complete, I'm currently working on outdoor zones (some are OK in 0.95, whilst some, especially hilly ones, have most mobs stuck underground), dungeons are a mixed bag, a few are OK whilst most still have many mobs stuck at the safepoint. I'll fix the dungeons I have spawnlogs for once I've finished fixing outdoor zones.

As for rare spawns, some of them are in there (for example the Ancient Cyclops) but many aren't, the thing is since they're rare there is little chance of them getting collected in a spawnlog unless you're lucky. However if people want to post the approximate locations of some of the others I'll try and add them.

I might try adding some Luclin spawns once I've done Velious, though Luclin zones seem to run annoyingly slowly on my PC.

As for custom stuff, I'm trying to keep the spawns basically the same as EQLive, partly because other people often use my DB as a base for their own add-ons. However with quests (which I'm working on) I'll be adding quite a few custom ones, including some for the intelligent NPC races like aviaks, gnolls, fairies/pixies and frogloks (so they're not just there to kill!)

To bot403, the latest version of my DB addon does have a SQL script that does more or less what you said.
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