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  #1  
Old 09-11-2007, 04:27 AM
jawa21
Sarnak
 
Join Date: Aug 2003
Posts: 30
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I know it's not an elegant (or real) solution, but this is what I've done in the past on the server I run on my LAN. I just cut the max duration of all the fears to be in line with stuns of the same level. With the recast time that a lot of fears have, it keeps them useful without making the caster invincible.
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  #2  
Old 09-11-2007, 07:07 AM
gernblan
Discordant
 
Join Date: Aug 2006
Posts: 394
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Thank you for that idea.

How do you do that? Where is the setting?
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Jest 4 Server
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  #3  
Old 09-11-2007, 07:28 AM
soulshot
Hill Giant
 
Join Date: Jun 2006
Posts: 142
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There is a table with spell info in the database. Find the spell you want to alter and match it up with the stun of the appropriate level etc.
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  #4  
Old 09-11-2007, 07:46 AM
gernblan
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Join Date: Aug 2006
Posts: 394
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Ahh ok. Thought it may be a rule or a global variable somewhere. WHY I thought that I do not know. Not enough caffeine (yet)?

Thanks!
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  #5  
Old 09-11-2007, 10:11 AM
Theeper
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Join Date: May 2004
Posts: 290
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The spells table is not what the emu uses for spell data. AFAIK, that table is from one of the tools, but isn't used by the emulator. You'd need to modify the spells_en.txt on the server. Of course the users' spells would show different data if you don't distribute the spells_en.txt to them.
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  #6  
Old 09-11-2007, 04:24 PM
gernblan
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Join Date: Aug 2006
Posts: 394
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Then that is not an option as I do not wish to break other servers.

Guess we're back to praying for fear to actually be fixed or at least something changed to make it workable in the emu code...
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  #7  
Old 09-11-2007, 04:53 PM
KLS
Administrator
 
Join Date: Sep 2006
Posts: 1,348
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Well of course one option is to not give players the spells. If you're willing to recompile it should be simple to remove the stun from the spell effect. Just search spell_effects.cpp for SE_Fear and comment out the Stun()

If you wanted to modify the spell file you could modify the duration without having to give the file to the players, if you added a recast however the players would somehow need to be able to have access to a new spell file or it would not show correctly.
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