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Old 09-17-2007, 09:16 AM
Bakersman
Sarnak
 
Join Date: Aug 2007
Posts: 34
Default npc hitpoints , mana , regen and more

ok so this is a bit of an explanation for the hp fields and such, go into the query browser and check out the fileds there under the npc_types, you will see all the fields and special attacks and such, check the wiki as well as the special attacks are there the field hp represents the hitpoints of the mob, so when you want to change the fields of the mobs just simple change the hp to say something that you want to change so for demonstration sake we will use runspeed


hitpoints
UPDATE npc_types SET hp='100000' WHERE id='42000';

runspeed
UPDATE npc_types SET runspeed='1.75' WHERE id='42000';

so the id representing the npc, i just updated tani_n'mar who is the level 45 rogue guild master to 100000 hp's and his base runspeed was 1.65 and i increased it to 1.75. of coarse there is a balance issue to the game so over doing a level 45 npc like that is a bit much at 100k hps. but this should help some on where to go to get this changed. as i am creating a 1 group raid server instead of a guild raid server. this should work well as a starting point for me personally and get some friends involved with playing once i fine tune, but i thought a little explanation to the new people coming into eqemu much like myself. this should be usefull. .

now to find a balance to make the boss mobs one groupable lol..... hmmmmm will have to research a bit lol.
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