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Old 10-02-2007, 10:58 PM
Angelox
AX Classic Developer
 
Join Date: May 2006
Location: filler
Posts: 2,049
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Quote:
Originally Posted by reddogut View Post
I just finished wiping my old PEQ database and downloading the current one using CVS. I created the new PEQ database and sourced in both the load_system and load_player sql files and I still have this problem. Standing on the 'safe point' is 1 Dark Assassin, 2 'Roror's', A Large Pirhana, 2 Swamp Alligators and 2 Greenblood Zombies. Just for grins, I depoped the zone and then repoped... I got all of them back except for one thing... I then had 3 Greenblood Zombies and no Dark Assassin.
That's because of the spawn group they're in; it has an assortment of NPC's, so sometimes a specific npc will spawn then somettimes will not.
Here's what I'm going to do when I get time (but you can do now);
go to allakhazam and research where these NPC's should be, Then go in game, tag the NPC I want to move, use either #goto (if Iknow the loc), or run to the spot I think he should be. Afterwords, #summon and #spawnfix. some are pretty easy, like fish go in the water and Alligators in or close to water. The ones you have to research are the named npcs - and you can keep #repop ing tell you see the named you want to move (move named first).
What I think is happening now is , their Locs are bad , so they get placed or (ghost) at the zone safepoint.

EDIT: NPCs that have grids (I saw many) can be fixed by reseting their coords to the first waypoint coord of their grid (waypoint coord looks good), that way you slavage the grid too.

Last edited by Angelox; 10-03-2007 at 07:09 AM..
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