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  #23  
Old 06-16-2002, 09:11 PM
Kaiyodo
Hill Giant
 
Join Date: Jan 2002
Location: Midlands,UK
Posts: 149
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Quote:
Are you going to work on the model skeleton system? I think that would be great, so we could use them in our own programs
If I get a flash of inspiration and the format of the data magically reveals itself, then yes. I know what I'd expect bone information to look like, and the data in the file doesn't look like it so I'm a bit stuck.
Quote:
heh it do have some problems with export. im not sure but obj supports textures? also zone models is just messed up.
Obj files have support for materials, but I'm not quite sure how the Max importer handles them. I've certainly never gotten a texture to appear in Max when imported as an Obj, but I put that down to my lack of Max knowledge . I do write out the texture coordinates though so it should just need the material assigning in Max. Oh, and zones don't work, you're right there

K.
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