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Also I know some invis work has been done, but invis. vs undead is actually making you invisible to almost everything.
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This one is a database issue. There's a field in the npc_types table that specified if a mob can see_invis_undead. I can't speak to the current builds of PEQ, but I know my old AX db had them all set to 0 (which means that no mob can see you if you have IVU on).
I'm sure there's an elegant way to fix this, but I just went through the race list, picked out all the undead races (like skeletons, ghouls, and zombies, etc) and wrote a query to:
UPDATE npc_types SET see_invis_undead = 1 WHERE race = 'blah' || race = 'blah2' || etc, etc.;
I'm not going to go through and pull all those RaceIDs again, but that's how I handled it.
As far as invis breaking charm, I could look into that one. Currently, invis doesn't kill your normal pet either, so I'll see about getting those two addressed.
Dax