to make the rules work(or to even compile properly).. need to add them to the rulesys..
Code:
--- ruletypes.h 2007/11/14 06:13:36 1.11
+++ ruletypes.h 2007/12/01 18:11:14 1.12
@@ -84,6 +84,17 @@
RULE_BOOL (NPC, UseItemBonusesForNonPets, true)
RULE_CATEGORY_END()
+RULE_CATEGORY( Map )
+RULE_BOOL ( Map, FixPathingZAtWaypoints, false )
+RULE_BOOL ( Map, FixPathingZWhenMoving, false )
+RULE_BOOL ( Map, FixPathingZOnSendTo, false )
+RULE_BOOL ( Map, FixPathingZWhenLoading, false )
+RULE_REAL ( Map, FixPathingZMaxDeltaSendTo, 20.0 )
+RULE_REAL ( Map, FixPathingZMaxDeltaLoading, 20.0 )
+RULE_REAL ( Map, FixPathingZMaxDeltaMoving, 20.0 )
+RULE_REAL ( Map, FixPathingZMaxDeltaWaypoint, 20.0 )
+RULE_CATEGORY_END()
+
#undef RULE_CATEGORY
#undef RULE_INT
#undef RULE_REAL
Code:
--- waypoints.cpp 2007/11/30 19:06:27 1.6
+++ waypoints.cpp 2007/12/01 18:11:14 1.7
@@ -31,6 +31,7 @@
#include "parser.h"
#include "StringIDs.h"
#include "../common/MiscFunctions.h"
+#include "../common/rulesys.h"
#include "features.h"
static inline float ABS(float x) {
Edit:: im not sure if this was already added to the nightly builds or not.. but it wasnt in cvs.