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  #1  
Old 12-07-2007, 09:50 PM
Terethian
Sarnak
 
Join Date: Dec 2005
Posts: 31
Smile Great Tool! Question though....

I love the tool it really is a great tool and very nicely done. It is amazing what it can do. I realize people bug you and mention all types of things that they want but what I want as an option in the loot maker makes probably more sense than anything I have seen yet.....

If I check 100% of the mobs to get a 25% chance of dropping this is what happens:

(Of course you know this but I am saying it to compare what I really want it to do.)

Right now the loot maker will do this: Add a brand new loot drop ID to every single mob with a loot table. That means that each separate loot table will get a chance of dropping that ONE item. Now to be honest every time someone kills that same npc it is gonna drop from that one lootdrop which only contains one item......I want a real random loot system.... I want to be able to do this:

Pick 100% mobs to have a 25% chance of dropping from the SAME lootdrop ID AND have that lootdrop ID have a huge list of item ID's. That way the player will never know what is gonna drop. That to me is really what random loot is and is more like diablo IMO. I am not trying to be uncool I love the program you have made it is great!!!! Is it possible you can at some point make the program do what I asked? I took a look at the code myself and I am pretty pathetic. =D I sent you a message regarding this many months ago but never got a reply so I am posting this on the forum. Cheers!
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  #2  
Old 12-10-2007, 03:24 AM
GeorgeS
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Join Date: Sep 2003
Location: California
Posts: 1,474
Default

I'll consider this as an option somewhere on the program. I think you are right, but what I wanted was more people to comment on it first.

I'll work out the details for doing this this week and see what sort of changes this is going to create.


Later,
GeorgeS
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  #3  
Old 12-10-2007, 03:30 AM
GeorgeS
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Join Date: Sep 2003
Location: California
Posts: 1,474
Default

I did not edit within the 5 min limited, so i'm adding this here -

As a simple workaround (sortof) just rerun the program using the same parameters and for every time you run the query, the NPC's (based on %) will have a random item added each time.




Later,
GeorgeS
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  #4  
Old 12-10-2007, 05:48 PM
Terethian
Sarnak
 
Join Date: Dec 2005
Posts: 31
Default You heard him folks!!!

Let's make this happen!!! If you want this feature added please bug george S or post here!!!!

Also I know of this workaround, the issue is making it work right. In order to do it that way I have to click 100% mobs and make them drop it like 10% or less of the time. Even then let's say I do this 20 times. There is still the very rare chance of 3 items 5 items or all TEN ITEMS dropping at the same time! LOL!!! That's why I tried making the drop percentage even less but then you have to do it a LOT to get anything to drop! heh! (Also it takes a long time to click and add 20 loots on every mob. It took me like an hour or something of clicking haha)

If you do add this feature I would recommend this:

Either the program generates the lootdrop id and remembers the id it uses OR the user has a text box and can select the exact lootdrop ID to use and how many mobs get the lootdrop. Also the user should be able to pick how many items they would like to have on that lootdrop ID and should be able to have it use the filter options so they can have it only be certain hp items etc. So I could perhaps pick 100% of all mobs to have a 25% chance of dropping 1 (or have the user choose how many!) of 500 items in the lootdrop ID. Woot this is what I want I love you! LOL!!!
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  #5  
Old 12-10-2007, 06:50 PM
Terethian
Sarnak
 
Join Date: Dec 2005
Posts: 31
Default Apologies about the double post but...

I wanted to mention that if you are looking at the code anyways sometimes the loot maker does add items that aren't really any good. It will add quest items that aren't even armor. Maybe a check can be add that the item contains certain stats every time? It honestly confuses me cause I can set it to add items that have at least 1 AC or something and it still can add quest items that aren't even equip able. I am not complaining in anyway... Like I said this program sure beats anything I could do and I give you kudos for making it. =D
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  #6  
Old 12-11-2007, 03:07 AM
rogue50
Fire Beetle
 
Join Date: Nov 2007
Posts: 15
Default

yeah, i like the idea of a totally random loot generator like the one diablo 2 uses
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  #7  
Old 12-11-2007, 12:13 PM
Terethian
Sarnak
 
Join Date: Dec 2005
Posts: 31
Default Diablo Loot Modified

Sorry GeorgeS! I feel kinda guilty but I was really wanting this and I was messing around.....

I actually managed to do it. I added the random loot feature I described which can be enabled by clicking the check box.
I also added a few warning messages so you don't do major things by accident.
Also tried to slim the window down a little for people that work in a smaller windows resolution.
I hope you don't get mad at me. =(
I am gonna try to work out some more things down the road.
This mod works perfectly with my DB and I can remove the changes successfully. Please let me know if you have a problem with it anyone.
I do not have decent hosting so here it is:

http://www.mediafire.com/?6fnb1tpbmvx
and click the download link in the yellow outlined box.

All credit for this program really belongs to GeorgeS. You rock man.
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