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Old 01-17-2008, 05:55 AM
ChaosSlayer
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Join Date: May 2007
Posts: 1,032
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to add a little bit on LDON.

The truly instanced part was the level setting.
When group leader woudl accept the mission, the game would determined average level of the group, and populated the zone with according level mobs.
Esentialy SoE has created a shit load of a_spider from level 18 to 66, and all other mobs. But during mission you would only see those that correspand to group average level -2 to +1 level. On HARD adventures this would +1/+2 levels from group average, capping out at lev 66 on HARD 65. Additional +2/+4 levels were for LDON raids (oh dear lord those were insnanly hard. Elemental difficulty for normal raids, and Time difficulty for Hard raids)
The named loot was also figured in the same way. There were a shit load of named_orc001, broken down into 10 level tiers. So from 20 to 30 you would meet a named_orc_01, from 30 to 40 named_orc_02 etc. And their loot was done in simular way. There were rathly 10-12 unique items per tier (10 levels) that would drop any named mob.

Essentialy, LDON wasn't realy instanced zones. But it was instanced populated from a list of mobs coresspanding to group level
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