Pathing is actually very simple. I have a pathing scheme that would work 100 fold better than EQLive, especially places like Mistmoore and Karnors. Only problem is it would be time consuming to set up, and the memory and processor overhead might be intense (could be fine, but it's one of those things you have to do and just test before you know). I had heard the dev team had mob motion in the works for the next release, but if that's not the case, maybe I might actually implement it in a small zone and see how it works out. From a logistics perspective, it's actually quite simple.
Lon
|