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Old 01-19-2008, 03:13 AM
Davood
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Join Date: Jan 2005
Posts: 488
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ok ill explain in detail the quillemain spawn schemata right here :

imagine horizontal lines on the map from just 3 feet south of the gnoll spires and just under the bottom of the aviak village.

scattered randomly between those two lines are about 100-150 different spawn points for quillemain and quillemain phs.

Each time one dies, another spawn point is randomly selected (76?)96 seconds later, and will either spawn quillemaine, or a ph. The only way to prove this is to catch the ph, and be the only one in the zone, kill it, and kill the npc that repops elsewhere.

another way is to stand just south of the spires and kill npcs as they walk by, and set a timer for about 80 seconds and see what npcs spawn around that time window, kill those and see if any are a scattered repeating spawn, if so you found the ph cycle, if not try again.

To prove this on test you NEED macroquest, you use mapfilter custom, and just kill the npc that appears every 80ish seconds. Once I figured this out it was hilarious.

The same thing works for the AC, and i'm sure there are some other intersting spawn mechanics too somewhere else in game.

"Clearing the entire zone" over and over isnt' going to make it pop because each time you "Clear the entire zone" you are only killing the ph once
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