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  #106  
Old 01-14-2008, 11:43 AM
ChaosSlayer
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oh George, I am sorry to tell you that, but I when i said "lore" i ment thing like whenver item is LORE or not =)

if you could add the that LORE to the fast editing list, and display it along the lines of "no drop" "magic" etc - that would be great =)

I am sorry for not making myself clear which "lore" I was talking about =)

Everything is great othewise , thanks again =)
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  #107  
Old 01-16-2008, 10:54 AM
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I recently created a new server (last week) which I have been thinking of doin for a while. It is still in early development, but I have been learning quickly.

First, I want to say a HUGE thanks to GeorgeS for your tools! They have been a major help in getting up to speed and allowing me to jump right into customizing my server. All of your tools were simple to setup and just as easy to use. You're the MAN!

Next, I wanted to mention a couple of minor issues/requests if you get time to look at them.

1. - When using your item editor, and trying to copy an item from the misc category, it crashes the program. I have only tried a few of the items. In particular, I tried editing "tattered note". There are a few versions with that same name out there and if I try to copy it, it crashes every time. If I copy an item from another category, like armor, it seems to work just fine every time. Not a huge deal, but wanted to let you know.

2. - In the item editor, I would like to know if it would be possible to add a search field that lets you type in a word or ID to search on instead of just selecting the type, slot and class. It would help a lot when searching for a particular item you want to copy or edit, and also help if you want to edit an armor set that contains the same word in each armor piece. So, you could look up the whole set with 1 query and not get everything else. Again, this is not major, but I think it would be useful. If there is already some way to do this that I am just missing, then I apologize.

3. - A minor request for the item editor is when you select an item and click on "edit", and the edit window pops up. At the bottom of that window where all of the fields are, there are a ton of columns, and you can move those columns around to organize them. I tried moving them around so that the important fields to me are all near the beginning. I also categorized stuff like stats and clickie info and other stuff. But, when I close that window and open it up again, all of the columns moved back to default. My request is to have a way to save the format of those columns. Again, this is no big deal, but when editing multiple items, I think it would be helpful not to have to scroll through that long list to find the one or 2 fields mixed in there that aren't in the top table thing (such as item lore, icon, etc). Speaking of icons, it might be nice if icon was added to that top table so there would be an easy way to find icons.

4. - On the quest editor, there are template quests at the bottom that you can use, or reference, and edit and save them. There are almost 2 pages of blank template quests there as well. I have found that I can save new quest templates in the blank slots, but I cannot figure out a way to name them, so I can tell what is what. Also, I find that sometimes I am overwriting the wrong template when I am saving updates to it while working on quests. Especially if I am working on more than 1 at a time. Would it be possible to put in a locking feature on the templates so one could lock them and not allow it to be overwritten unless unlocked? I think it would be nice if your templates were all locked by default. I know I overwrote the buff bot template by mistake when I first started using the program. I thought about reinstalling the app to get the default templates back, but I didn't want to lose the ones I had already customized :P

Like I said, these aren't a big deal at all. Your tools are already amazing "as is". But if you get bored and feel like working on something, there are a few ideas for ya :P

BTW, your spawn and loot table editor is awesome! It seems like it is in a whole different class from your other editors.

Thanks in advance!
Trevs
Trevs Test Server
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  #108  
Old 01-18-2008, 12:44 AM
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trevius
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Another thing I just noticed is in your item editor, when you are editing an item, there is no slot setting for ammo.
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  #109  
Old 01-19-2008, 01:31 PM
GeorgeS
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Thanks for the feedback.

I'll start to fix and add those features you requested. Should'nt be too hard...

GeorgeS
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  #110  
Old 01-19-2008, 01:53 PM
ChaosSlayer
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Oh Geogre I just remembered something very important - would you mind adding Deity editing to the item editor? And dislaying under where you display allowed classes and races.

It would be nice to easily make lots of deity specific items

here are the deity codes in case you need them

AGNOSTIC 1
BERTOX 2
BRELL 4
CAZIC 8
EROLLSI 16
BRISTLE 32
INNY 64
KARANA 128
MITH 256
PREXUS 512
QUELLIOUS 1024
RALLOS 2048
RODCET 4096
SOLUSEK 8192
TRIBUNAL 16384
TUNARE 32768
VEESHAN 65536
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  #111  
Old 01-21-2008, 02:45 PM
ChaosSlayer
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me again =)
sorry to keep loading you with work George, but I thought of few other things.

On the info screen where you show Bane and Elemental dmg- could you also pelae show Bane vs what races/body and Elem dmg of which type (magic, fire etc)
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  #112  
Old 01-25-2008, 02:38 PM
GeorgeS
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Update - Item Editor/Character Inventory Editor
ver 13.4.0

- Added ability to Search by custom 'source' field tags
- Added diety to custom search and edit item sections
- Added "<>" in advanced search criteria
- Editing items has been improved. You can now flag items you make with custom tags
(these are used in 'source' field). This is good when you create custom items, and
want to find them later. Under advanced search, select 'source field tag' with your tag
in the input box. Creating multiple items is achieved by first clicking on
'clear main search list' to remove any query results and then click on copy several
times. Your custom tag is applied each time. Fixed a few other minor issues.


Unless a major problem exists, no updates for several weeks due to time constraints. I spent 8 hours on this today.

GeorgeS


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  #113  
Old 01-25-2008, 04:06 PM
ChaosSlayer
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great work as always George =)

few minor coments:
the Deities part should work in a manner simular to how you did Classes - you shoudl be adding the deity number rather than seting to it. So if item allreday has deiti 2, clicking "add 1" will turn it into "3" (which is 1 and 2 allowed).
Also it will need a plain 0 - aka "all allowed"

also would help if deities would then be displayed under where Classes/races are displayed on the item representation on the top of the screen


on create multyple items- not sure I got this part. I thought that you will add something like: when clicking COPY a window will appear and ask - "how many copies?" - you type in 76 - and editor makes 76 copies of given item.


other things from before:
-I noticed you removed the "Wrong" Lore thing from selection list. However we could still use the "right lore"- aka the "loregroup". As well displaying loregroup flag next to "magic and no drop" tags on the item info on the top.

and final thing- the notification of which body/elemetal dmg item has in addition to ammount on the item display on the top.


everything works otherwise =)

Thank you for your dedication to this project!

PS - oh Custom Tag idea is BRILLIANT!!! - I can now find all my items with a single click!!

Last edited by ChaosSlayer; 01-26-2008 at 12:09 AM..
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  #114  
Old 01-25-2008, 06:28 PM
GeorgeS
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Ok got some of this added.

Dieties should be ok now. Added them to the top of the list and selections work in a similar way classes do (17 bit binary)

Multiple copies work. Just select the number of replicates you want. Make sure you have a tag defined first. It's a bit slow, but works.
I'll work on a fast delete in a future revision

loregroup added to selection in editing items

The loregroup flag next to "magic and no drop" tags on the item info on the top. - this part I'm unsure. You will need to pm me with examples because I do not know this well enough.

notification of which body/elemetal dmg item has in addition to amount on the item display on the top
Also, unsure here. You'll have to give the actual field name and what they mean. I know very little about this part of eq.

GeorgeS



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  #115  
Old 01-25-2008, 08:27 PM
ChaosSlayer
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ok the deities seem to be in full order now =)

on loregroup , you allreday got the field right, what needs to display is liek on this exmaple here - this is a pic of a random item from life

http://everquest.allakhazam.com/equi...ensleeves.jpeg

as you see on very top it says MAGIC ITEM, followed by LORE ITEM (which means you may only own 1 such item at any given time)

the "lore" of the item can have the following setting to my knowlegde in the "loregroup" field:

-1 this value means item is NOT a lore item and in this case normaly nothing is displayed (or you can display : LORE: NO)

0 this value means this IS a LORE item (LORE: YES)

1 this is value means that item is an EPIC (i belive this put in after Epics 1.5/2.0 to prevent people from not just having 2 identical epics, but from having any extra epics beyond the one they currently have, so once you trasformed Epic 1 into Epic 1.5 - you cannot go and get the Epic 1 again and this way have 2 diffirent Epics)


The elemental part. WHat you currently got displayed on the item info display are the damages which come from:
"elemdmgamt" which correspands with another field "elemdmgtype"

the "elemdmgtype" can have following values:

0 - no extra dmg effect, valeu of "elemdmgamt" is ignored by the game
1 - Magical - the value of "elemdmgamt" field is extra Magical dmg delt
2 - Fire -
3 - Cold -
4 - Poison -
5 - Disease -

so basicly where in item display you show: Elem Dmg: X, I would like to mention which of the "elemdmgtype" its type of


The BANE damage. This one a bit trickier.
There are 2 DIFFIRENT banes types and 2 diffirent bane ammount values fields (4 fields total)

the one you currently have implemented is "banedmgamt" which correspands with "banedmbody" fields, and uses values from npc body types list - like Animal, Undead, Dragon etc.
All what is left to be added here is mention of which body is it next to the dmg you displaying on the item info display


The 2nd Bane.

The 2nd Bane is a RACIAL bane. It comes from 2 fields:

"banedmgraceamt" - a value of how much dmg is been delt
"banedmgrace" - a specific race this value affects (such as Human, Aviak, Wood Elf, Gnoll etc)

hope this clears thigns up =)
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  #116  
Old 01-29-2008, 07:00 PM
GeorgeS
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Thnx for the detailed info - this really helped. I added the requested stuff to the recent build

- 13.4.3 - Added Bane dmg vs bodytype and race and elemental dmg vs. too


GeorgeS
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  #117  
Old 01-29-2008, 08:24 PM
ChaosSlayer
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A flawless work George =)
eveything works perfectly =)
Thanks again =)
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  #118  
Old 02-01-2008, 05:03 PM
moydock
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Did you ever figure out how the large 10 digit color # works George? I've been messing around with it trying to make custom colors and I'm not understanding how the number is created.
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  #119  
Old 02-01-2008, 05:22 PM
ChaosSlayer
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oh yeas! the COLORS!

I realy would like someone taking a shot at making color editor - or atleast color convertor. I am so tired of looking at dozens and dozens of eq original armors just to find the color I need.
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  #120  
Old 02-03-2008, 10:07 AM
GeorgeS
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Ok, had a bit of time today.

You can now edit COLOR of any item. Click on the little black (or color) box NEXT TO the item icon. Select an item first, then you have access to the color editing tool.

When the tool window shows, the current item color is transfered to the editor and you can edit transparency and/or the color. The tool uses a file called "color_space1.jpg" which has some color space defined. You can also simply make any colors you want or often use and overwrite this picture. (don't change size) - The tool just references what's on the .jpg


Try it out and report back

GeorgeS
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