Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Development

Development::Development Forum for development topics and for those interested in EQEMu development. (Not a support forum)

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #7  
Old 02-13-2008, 06:58 AM
cavedude's Avatar
cavedude
The PEQ Dude
 
Join Date: Apr 2003
Location: -
Posts: 1,988
Default

I can't tell you exactly how it works, KLS wrote the system.

Those 3 variables are not used when Combat:UseIntervalAC is set to true. I'm really going to try to free up some time to convert the last remaining variables to rules so we can drop that ancient table. All it does is cause confusion *sigh* With it set to false, odds are the default AC system is broken anyway.

IntervalAC is just the name of the current AC system.

Using a level 200 toon is an unfair test really, as that is WAY higher than what even Live EQ supports. The results can be unexpected. However did you remember to set your skills? If your defense is 0, for example they're going to whack you, and whack you hard regardless of anything else. Likewise, if your skills are too high (level 1 player with 400 skills) you're going to be hitting for full every time.
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 04:05 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3