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  #1  
Old 02-26-2008, 11:18 AM
Fridgecritter
Hill Giant
 
Join Date: Feb 2008
Posts: 195
Default Quests

Well, after reading this reply, I am kind of disheartened after some thought. I think the project here at eqemu should not stray so much from the original game that it becomes another game altogether. That is my opinion. Having said that, I think if there is so much work done to the quests that it becomes a custom kill-and-quest server, it will take away from the content and theme of the game so much so that it will not be fun.

Ok, so where do I stand after all of this? I think there should be a few changes made to the original game so a small population can play on it while still having fun, and receive some sort of benefit that they would not receive on another server, making it unique and fun. This is why I need to change the random drops so lower level mobs are not dropping level 75 items. It's just not fun.

If I cannot alter the game just slightly without altering too much of the game, I think I will just open a PVP server. That was my first thought before I saw GeorgeS tool to implement random drops.

For now, I plan to wipe everything but the character and inventory info, and dive into the database to manually implement random drops that are level specific. I think this will be the best way to do it. I will keep the spell scriber and teleporter, but no hot zones, no custom exp for the hot zones. Just 3X exp across the board and random drops that are level appropriate.

Feedback appreciated. Thanks.
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  #2  
Old 02-27-2008, 11:20 AM
Fridgecritter
Hill Giant
 
Join Date: Feb 2008
Posts: 195
Default Custom query

Well, I'm used to just diving head first into software and figuring out how to do it later. I started using GeorgeS Diablo II random loot program (great program btw) for implementing loot on my custom server about a week ago. I didn't bother to read the directions, and added loot to the tables. I was frustrated when I didn't get the results I was hoping for, and there were lower level mobs dropping level 75 loot.

After actually reading the help files and doing a little research, I figured out how to use the custom query tool that is built into the program, and I am now working on getting proper loot for appropriate leveled mobs using the program. It is simple enough... All you have to do is enter criteria for what you want to be edited into the tables. If you put "reqlevel<=10 AND an ac<=6". then a level requirement and an AC cutoff is made to distinguish those items.

I am doing all of the loots over again now, and hopefully it will be a lot better, and players will have gear to prepare them for the next level.
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