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  #1  
Old 03-13-2008, 07:04 AM
ChaosSlayer
Demi-God
 
Join Date: May 2007
Posts: 1,032
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I understand that, KLS. But talking about pure TO HIT chance - how come DEX does not matter at all?
Dex after all - by defenition of the very word- is Eye-hand coordination, which means the more DEX you have the easier it is for you to strike the target - not talking about damage, parry, etc- only about landing a hit.

also 1% per 200 agi.. ummm what is excatly stat cap? I think the highest AGi i ever saw was like 400
thats a total of 2% according to you... DOn't seem like alot.

Now if this would be like 1% per 10 agi - that would make sence.
Then you could have the same 1% taken down for each 10 DEX the opponent has.
So if 600 agi and 600 dex opponents meet - they would be equal before each other, with defender havign total bonus of 0
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  #2  
Old 03-13-2008, 07:08 AM
LordKahel
Fire Beetle
 
Join Date: Sep 2007
Posts: 22
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Quote:
I'd say in this case I'd rather add an accuracy field to npc_types than go this route.
I agree with this 100% . This was my first idea but i was afraid another field in the db would put people off.

Also i am afraid adding alot of dex would mess up a npc chances to proc , making them proc like crazy.

Accuracy field for the npcs is the best solution.
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  #3  
Old 03-13-2008, 07:54 AM
ChaosSlayer
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Join Date: May 2007
Posts: 1,032
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i am somewhat more worried about players than mobs
it seems that a player with 400 DEX won't have any better hitting chance than a player with 200 dex. thats kind of sad
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