Simple code change to support those 2 defensive AAs that can be bought.
Both changes are in attack.cpp
in Mob::CheckHitChance
	Code:
		AA_mod += 3*GetAA(aaPhysicalEnhancement);
	AA_mod += 2*GetAA(aaLightningReflexes);
	AA_Mod += GetAA(aaReflexiveMastery);
	chancetohit -= chancetohit * AA_mod / 100;
 and in Mob::MeleeMitigation
	Code:
		totalMit += GetAA(aaPhysicalEnhancement)*2;
	totalMit += GetAA(aaInnateDefense);
	totalMit += GetAA(aaDefensiveInstincts)*0.5;
	if(RuleB(Combat, UseIntervalAC)){
 in both case just add the bold line.  
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Kahell/Pyronis
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