Quote:
Originally Posted by kedobin
Just thought I'd comment on this. After I gave up on this last night and started playing, I discovered why I felt sizes weren't right after taking a Vah Shir into Shadeweaver's Thicket. It turns out that either player races are too small, or NPCs are too big, as my Vah Shir was only about shoulder-height to the Vah Shir NPCs.
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This is beginning to go off-topic, but just correcting my correction... *sigh*
The missized characters are the bots. Standard npc sizes and standard player sizes match, but at least some, if not all, of the bots are missized (not fully tested, but I'm assuming all are too small).
Returning to the original topic, a quick summary on #size treating input as integers...
Yes, datatypes in the database for size are float.
Yes, datatypes in the code for size begin as float, but are cast into int.
No, it doesn't look so straightforward that you could merely change the datatypes into float and be done with it - after some changes I made, using the #size command in this setting results in the target disappearing and being unable to move, though it still exists and can be targeted. It's almost as if the #sized target is both invisible and rooted.
No, I don't have much time to look into it, though if it gets on my nerves again someday, I might see what else I can try and break while trying to fix it
