Go Back   EQEmulator Home > EQEmulator Forums > Quests > Quests::Completed

Quests::Completed This is where Completed quests are.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #5  
Old 04-10-2008, 10:53 PM
fault
Hill Giant
 
Join Date: Sep 2005
Posts: 114
Default

How would I get the corrupted to spawn in a ring around Deyid? I see this, quest::spawn2(npc_type,grid,guildwarset,x,y,z,head ing); So I would have to #zone to various spots around deyid write down the /loc and do it that way?

I also don;t really see how signal is done (the recieving NPC) here is what i have


Deyid:

Code:
quest::signalwith(204047,204047_1, 20);
Seilaen:

Code:
sub_SIGNAL {
$signal,204047_1;
quest::shout("Oh thank you! Thank you! I don't feel the trees watching me anymore! And.. Let me try Mother's Locket again, I think it might work..");
quest::depop();
 }
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 07:56 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3