How would I get the corrupted to spawn in a ring around Deyid? I see this, quest::spawn2(npc_type,grid,guildwarset,x,y,z,head ing); So I would have to #zone to various spots around deyid write down the /loc and do it that way?
I also don;t really see how signal is done (the recieving NPC) here is what i have
Deyid:
Code:
quest::signalwith(204047,204047_1, 20);
Seilaen:
Code:
sub_SIGNAL {
$signal,204047_1;
quest::shout("Oh thank you! Thank you! I don't feel the trees watching me anymore! And.. Let me try Mother's Locket again, I think it might work..");
quest::depop();
}