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  #466  
Old 04-22-2008, 09:24 AM
Congdar
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Join Date: Jul 2007
Location: my own little world
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Quote:
Originally Posted by mburnett View Post
awesome one question are you going to release the diffs so people can stay up to date on their own as well?
I'm not sure how to do that. I use DiffZilla to merge the bot changes with the latest source. Seems to work fine.
  #467  
Old 04-22-2008, 12:20 PM
kraulek
Fire Beetle
 
Join Date: Apr 2008
Posts: 7
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One thing i have noticed with pet classes (at least Mages and Shaman) are that they tend to waste 2 slots on the same pet summon. I have not found a way to fix that in the database, so I'm guessing it's a bug in some code somewhere? I had thought it was just the shaman but I looked closer at the mage #bot debug spell list and saw that she had loaded an Earth, Fire, Wind, and Water pet ... and a 2nd Fire one.
  #468  
Old 04-22-2008, 02:13 PM
Congdar
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Spell lists for the caster bots are next on my list of things to work on. The current spell selections are for NPC's and the bots just kinda hijacked the entires. There has been some discussion on this, so the spell lists I come up with will use thier own database entries instead of the ones created for the NPC's. I have the Cleric done and I'll move down the list from there.
  #469  
Old 04-24-2008, 04:12 PM
Jason1983
Fire Beetle
 
Join Date: Feb 2008
Posts: 3
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Is there a way to cut off the social they are under attack or something? I am putting bots together at times that spam very fastly this social.
  #470  
Old 04-24-2008, 11:23 PM
Congdar
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I've seen the repeating text issue. This is because you've told your bots to attack and they don't have line-of-site with the target. Try #bot summon and if you have line of site, then they will too. I think this is what you are asking about, no?
  #471  
Old 04-24-2008, 11:41 PM
Aramid
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Join Date: May 2006
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Any idea why the casters are always being interrupted? Sorry, I can't give any detailed info at this time, but I was just running thru innovation reeking havoc and even when they were told to guard, the casters are constantly having spells interrupted.
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  #472  
Old 04-25-2008, 01:07 AM
Jason1983
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Join Date: Feb 2008
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Yes that is it. Actually for some strange reason they just start running that script for no reason. Not even attacking anything. Enchanters seem to be the worse.
  #473  
Old 04-25-2008, 10:15 AM
Congdar
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Quote:
Originally Posted by Aramid View Post
Any idea why the casters are always being interrupted? Sorry, I can't give any detailed info at this time, but I was just running thru innovation reeking havoc and even when they were told to guard, the casters are constantly having spells interrupted.
My Ranger does this. Mage, Wiz, Cleric, Necro, Druid, Shaman, Paladin, Shadowknight, Enchanter i've tried and don't. I'll look and see if there is some ranger specific bot code somewhere. Do you have other casters do this?

Quote:
Originally Posted by Jason1983 View Post
Yes that is it. Actually for some strange reason they just start running that script for no reason. Not even attacking anything. Enchanters seem to be the worse.
Might be a different script? This would only happen if somebody has aggro and theres a line-of-site issue. If you have HTT installed you could cycle through your bots and see who has aggro. Summoning them has always fixed it for me.
  #474  
Old 04-25-2008, 04:43 PM
Aramid
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Quote:
Originally Posted by Congdar View Post
My Ranger does this. Mage, Wiz, Cleric, Necro, Druid, Shaman, Paladin, Shadowknight, Enchanter i've tried and don't. I'll look and see if there is some ranger specific bot code somewhere. Do you have other casters do this?
Hmm, I don't use a Ranger. My Casters are Chanter, Shaman, Cleric and Wizard. I'll pay attention to which it is, but I'm purty sure it was more than one....

BTW: Thanks for keeping this alive. I could never do it...
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  #475  
Old 04-25-2008, 06:22 PM
Aramid
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Join Date: May 2006
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I am just standing in POInnovation with my bots of a Warrior, Cleric, Shaman, Enchanter and Druid.

The Shaman and Enchanter are repeatedly casting a spell and getting interrupted. Even if I tell the group to guard.
The Shaman is trying to cast Talisman of Alacrity and the Enchanter is trying to cast Vallon's Quickening. They are doing it continuously over and over... They cast and about 3 seconds later they get interrupted...

Hope this will shed some light....
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  #476  
Old 04-26-2008, 02:22 PM
kraulek
Fire Beetle
 
Join Date: Apr 2008
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I have exact same problem with spell interrupt. I have mage, shaman, and cleric, but only noticed it on the shaman. I had to go back to 1102 binaries, which sucks cause the other improvements were nice.
  #477  
Old 04-27-2008, 10:21 PM
Congdar
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Location: my own little world
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Here are my latest Source and Binaries of bots using the 1108 EQEmu source.

If you are using an existing database, 1108+ sources need database updates, check the changelog.txt

I fixed the spell interrupted issue with my Ranger so hopefully it fixes everyone elses interrupts too.

Bardbots have suddenly remembered how to play songs.
  #478  
Old 04-28-2008, 06:48 PM
RCPD0715
Sarnak
 
Join Date: Feb 2008
Posts: 67
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Hey there, quick observation from my server...I have a gear bot that hands out "cheater gear" and you can use the gear to equip the bots...prior to the last 2 updates, the gear would reflect correctly on the bots, but now for some reason, when I use #bot update it shows for example HP 12322 MANA 11065, but when I use #showstats or #npcstats it shows HP 7907 MANA 8904 and when the bot shows its medding message it shows the mana at 8904...with the gear it should be significantly higher...not sure what changed to make this different..thanks
  #479  
Old 04-28-2008, 06:54 PM
RCPD0715
Sarnak
 
Join Date: Feb 2008
Posts: 67
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**Also, the bots used to work for level 85 as that is what my max level was on my server..but since the last 2 updates, I had to change my max level for my server back to 70, because above 70 the bots would simply not cast anything..
  #480  
Old 04-28-2008, 07:19 PM
RCPD0715
Sarnak
 
Join Date: Feb 2008
Posts: 67
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here comes another error...for some reason now when using bots, the mobs are vanishing upon death...no xp and even if the mob has loot its poofing...grr
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