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Development::Bots Forum for bots. |
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04-29-2008, 01:37 PM
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Developer
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Join Date: Jul 2007
Location: my own little world
Posts: 751
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Quote:
Originally Posted by RCPD0715
Hey there, quick observation from my server...I have a gear bot that hands out "cheater gear" and you can use the gear to equip the bots...prior to the last 2 updates, the gear would reflect correctly on the bots, but now for some reason, when I use #bot update it shows for example HP 12322 MANA 11065, but when I use #showstats or #npcstats it shows HP 7907 MANA 8904 and when the bot shows its medding message it shows the mana at 8904...with the gear it should be significantly higher...not sure what changed to make this different..thanks
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I do add in item bonus' during the calculation, not sure why it isn't picking it up. I'll look at the calcs again.
Quote:
Originally Posted by RCPD0715
**Also, the bots used to work for level 85 as that is what my max level was on my server..but since the last 2 updates, I had to change my max level for my server back to 70, because above 70 the bots would simply not cast anything..
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I didn't add anything specific for level and casting. The spell tables come from the database, not sure if any changes happened there. Clerics use entry 1 but pet casters use entires in the 500's
Quote:
Originally Posted by RCPD0715
here comes another error...for some reason now when using bots, the mobs are vanishing upon death...no xp and even if the mob has loot its poofing...grr
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I do know about this, but it is one of those "doesn't always happen" bugs that are much harder to find... still looking.
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04-29-2008, 02:05 PM
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Sarnak
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Join Date: Feb 2008
Posts: 67
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thanks congdar...i know it seems like im complaining, but my clients on the server are bugging me about these things and I dont know what to tell them lol
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04-30-2008, 01:48 AM
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Fire Beetle
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Join Date: Sep 2007
Posts: 4
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Hello, love this bots support, and during the time around am enjoying it.
Within this bots, got a question.
So far, am playing it on miniLogin, Hamachi (VPN), EQEmu 1108. So eventually am playing EQEmu with bots with several friends. In this case, currently.
Grp 1
Me, bot1-bot5 (Bot owner Me)
Grp 2
Friend1, bot6-bot10 (Bot owner Friend1)
Grp 3
Friend2, bot11-15 (Bot owner Friend2)
In this kind of situation is it possible to create a raid between Grp1, 2 and 3?
I did Bots and me Raid by and that has worked. Just wanted to know if Raid with me and my bots with friend and his bots RAID is possible or not.
In the above case, Grp1, 2 and 3, independently, is working great.
***
One thing I've noticed is, sometimes I get a "you don't own that bot so can't spawn" type message, although, I've just created him/her.
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04-30-2008, 10:24 AM
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Developer
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Join Date: Jul 2007
Location: my own little world
Posts: 751
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no, you would have to be grouped with your friends.
group 1: you, friend1, friend2, bot, bot, bot
group 2+ all bots.
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04-30-2008, 11:04 AM
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Fire Beetle
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Join Date: Sep 2007
Posts: 4
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Thx much for the confirmation.
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04-30-2008, 04:04 PM
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Fire Beetle
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Join Date: Mar 2008
Location: Cincinnati
Posts: 9
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Quote:
Originally Posted by Congdar
Here are my latest Source and Binaries of bots using the 1108 EQEmu source.
If you are using an existing database, 1108+ sources need database updates, check the changelog.txt
I fixed the spell interrupted issue with my Ranger so hopefully it fixes everyone elses interrupts too.
Bardbots have suddenly remembered how to play songs.
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I am trying to compile the source and getting the following error:
make -C eqlaunch
make: *** eqlaunch: No such file or directory. Stop.
make: *** [all] Error 2
I have checked 1106 and the 1108 and there is no eqlaunch directory in either archive.
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04-30-2008, 04:39 PM
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The PEQ Dude
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Join Date: Apr 2003
Location: -
Posts: 1,988
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Grab eqlaunch from the downloads section or CVS. The bots code doesn't touch it, so you can use stock EQEmu code.
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05-01-2008, 08:45 AM
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Discordant
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Join Date: Apr 2006
Posts: 374
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Isn't zone the only thing you need to compile from the bot code?
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05-01-2008, 10:57 AM
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Developer
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Join Date: Jul 2007
Location: my own little world
Posts: 751
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I think sharedmem is also required, not positive about world. I add EQBOTS to all 3 just to be sure.
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05-01-2008, 11:00 AM
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Discordant
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Join Date: Apr 2006
Posts: 374
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I started using bots since your 1102 release and have always just compiled zone and copied the zone binary to my server directory. Has worked every time. I see no issues with the bot system by doing it this way. The rest of the server is built from the regular eqemu sources.
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05-02-2008, 12:14 AM
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Fire Beetle
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Join Date: Jul 2007
Posts: 11
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hi sorry not sure what im doing cant get the raid groups formed up
Ok so i can get a group leader in there but then i go to get other bots in that group and they just die , could someone show me what i am doing wrong .
lets say i need ClericBETA in Wara group how do i go about that ?
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05-02-2008, 12:51 AM
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Fire Beetle
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Join Date: Jul 2007
Posts: 11
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so everytime i type #bot raid invite bot (groupleaders name ) it says you did not type the correct group leaders name and kills the bot , any help here would be great 
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05-02-2008, 02:01 AM
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Fire Beetle
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Join Date: Jul 2007
Posts: 11
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Quote:
Originally Posted by happygreenelf
so everytime i type #bot raid invite bot (groupleaders name ) it says you did not type the correct group leaders name and kills the bot , any help here would be great 
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nm i figured it out sorry to bother
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05-02-2008, 02:27 PM
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Fire Beetle
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Join Date: Feb 2008
Posts: 5
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This is a followup to RCDP0715's post about Bot gear and stats. I play on his server and the bot code is up to date, as I understand it.
I've done several tests by adding equipment to newly created and spawned lvl 70 bots and see some apparently odd behavior. I'll mention of couple of oddities.
When I add an item with a negative stat , the #showstat function shows the stat(-3 int in this case- Giant Scalemail Sleeves) increased by 3.
When I give the bot(70 Ogre War) a group of equipment(all unedited items, mostly from Kael) and then remove them one by one, the bot inventory list command shows that all items have been removed- all slots are clear- and I put the items in my inventory. The NPCStats, however, will show some of the items still on the bot.
{I also created a cleric and gave items to her and then removed them- in one case I did this with the same item 3 times and ended up with NPCstats showing 3 of that item on the bot and #bot inventory list showing all slots clear. Despawning the bot(camp,zone,..) eliminates the items from her inventory.}
The HP stat shows inconsistent values, for example, giving Chestplate of Vindication to the bot and then removing it resulted in a 20hp drop in the showstats numbers.
I have a log of all of these actions but it is long and would take some effort to distill the essentail info. Please let me know if any of this is useful and if you would like more details.
debili
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05-02-2008, 06:25 PM
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Developer
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Join Date: Jul 2007
Location: my own little world
Posts: 751
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There seems to be an issue with #showstats. I did make changes to the bot calcs and revealed this:
Unequipped Necromancer bot - Level 65
Code:
Necromancer says 'Base stats:'
Necromancer says 'HP: 1187 Mana: 2145 AC: 780 STR: 80 STA: 90 DEX: 100 AGI: 100 WIS: 103 INT: 157 CHA: 90'
Necromancer says 'Resists-- Magic: 50, Fire: 45, Cold: 45, Poison: 35, Disease: 30.'
Necromancer says 'I'm updated.'
Necromancer says 'HP: 1187 Mana: 2145 AC: 780 STR: 80 STA: 90 DEX: 100 AGI: 100 WIS: 103 INT: 157 CHA: 90'
Necromancer says 'Resists-- Magic: 50, Fire: 45, Cold: 45, Poison: 35, Disease: 30.'
You say, '#showstats'
Name: Necromancer000 Bot
Level: 65 MaxHP: 1187 CurHP: 1187 AC: 780 Class: 11
MaxMana: 2145 CurMana: 2145 ATK: 10 Size: 6.0
STR: 80 STA: 90 DEX: 0 AGI: 0 INT: 157 WIS: 103 CHA: 90
MR: 50 PR: 35 FR: 45 CR: 45 DR: 30
Race: 3 BaseRace: 3 Texture: 0 HelmTexture: 0 Gender: 1 BaseGender: 1
EntityID: 291 PetID: 292 OwnerID: 0 AIControlled: 1
NPCID: 2700013 SpawnGroupID: 0 LootTable: 0 FactionID: 0 SpellsID: 515 MerchantID: 0
Accuracy: 0
AIControlled: AggroRange: 70 AssistRange: 70
Stats look the same unequipped, so I gave the bot a Warlock's Crown AC: 6 STA: +7 INT: +4 HP: +20 MANA: +10
Code:
Necromancer says 'I'm updating...'
Necromancer says 'Base stats:'
Necromancer says 'HP: 1187 Mana: 2145 AC: 780 STR: 80 STA: 90 DEX: 100 AGI: 100 WIS: 103 INT: 157 CHA: 90'
Necromancer says 'Resists-- Magic: 50, Fire: 45, Cold: 45, Poison: 35, Disease: 30.'
Necromancer says 'I'm updated.'
Necromancer says 'HP: 1228 Mana: 2220 AC: 786 STR: 80 STA: 97 DEX: 100 AGI: 100 WIS: 103 INT: 161 CHA: 90'
Necromancer says 'Resists-- Magic: 55, Fire: 49, Cold: 45, Poison: 35, Disease: 30.'
Necromancer says 'Thank you for the Warlock's Crown , Congdar.'
You say, '#showstats'
Name: Necromancer000 Bot
Level: 65 MaxHP: 1208 CurHP: 1208 AC: 792 Class: 11
MaxMana: 2285 CurMana: 2285 ATK: 10 Size: 6.0
STR: 80 STA: 104 DEX: 100 AGI: 100 INT: 165 WIS: 103 CHA: 90
MR: 60 PR: 35 FR: 53 CR: 45 DR: 30
Race: 3 BaseRace: 3 Texture: 0 HelmTexture: 0 Gender: 1 BaseGender: 1
EntityID: 291 PetID: 292 OwnerID: 0 AIControlled: 1
NPCID: 2700013 SpawnGroupID: 0 LootTable: 0 FactionID: 0 SpellsID: 515 MerchantID: 0
Accuracy: 0
AIControlled: AggroRange: 70 AssistRange: 70
Differences:
My HP calcs updated the base hp to 1208 with the +7STA and then added in the 20HP for 1228
#showstats only updated the +7STA to 1208 and didn't add in the 20HP
My INT calcs added in the +4
#showstats added in +8 INT
My STA calcs added in the +7
#showstats added in +14 STA
My Mana calcs updated the base mana to 2210 with the +4INT and added in the 10MANA for 2220
#showstats came up with 2285 by doubling the INT from 4 to 8 to get 2275 and then adding in the 10MANA
My AC calc added 6
#showstats AC calc added 12
So should I change the bot code to double everything but HP and ignore HP bonuses? Also, try #showstats on yourself.
#bot update will update your bot stats with my calcs. #showstats will update your bot stats with different calcs. Use the one you like best 
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