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Development::Bots Forum for bots. |
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05-27-2008, 11:19 AM
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Hill Giant
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Join Date: May 2008
Location: sydney
Posts: 177
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Code:
Wed May 28 01:12:49 2008] Player is beneath the world in East Cabilis at 0.000, 0.000, 0.000, moving to safe point.
[Wed May 28 01:12:49 2008] Player is beneath the world in East Cabilis at 0.000, 0.000, 0.000, moving to safe point.
[Wed May 28 01:12:49 2008] Player is beneath the world in East Cabilis at 0.000, 0.000, 0.000, moving to safe point.
[Wed May 28 01:12:49 2008] Player is beneath the world in East Cabilis at 0.000, 0.000, 0.000, moving to safe point.
[Wed May 28 01:12:49 2008] Player is beneath the world in East Cabilis at 0.000, 0.000, 0.000, moving to safe point.
[Wed May 28 01:12:50 2008] Player is beneath the world in East Cabilis at 0.000, 0.000, 0.000, moving to safe point.
[Wed May 28 01:12:50 2008] Player is beneath the world in East Cabilis at 0.000, 0.000, 0.000, moving to safe point.
[Wed May 28 01:12:50 2008] Player is beneath the world in East Cabilis at 0.000, 0.000, 0.000, moving to safe point.
[Wed May 28 01:12:50 2008] Player is beneath the world in East Cabilis at 0.000, 0.000, 0.000, moving to safe point.
[Wed May 28 01:12:50 2008] Player is beneath the world in East Cabilis at 0.000, 0.000, 0.000, moving to safe point.
[Wed May 28 01:12:51 2008] Player is beneath the world in East Cabilis at 0.000, 0.000, 0.000, moving to safe point.
[Wed May 28 01:12:51 2008] Player is beneath the world in East Cabilis at 0.000, 0.000, 0.000, moving to safe point.
[Wed May 28 01:12:51 2008] Player is beneath the world in East Cabilis at 0.000, 0.000, 0.000, moving to safe point.
[Wed May 28 01:12:51 2008] Player is beneath the world in East Cabilis at 0.000, 0.000, 0.000, moving to safe point.
[Wed May 28 01:12:51 2008] Player is beneath the world in East Cabilis at 0.000, 0.000, 0.000, moving to safe point.
[Wed May 28 01:12:52 2008] Player is beneath the world in East Cabilis at 0.000, 0.000, 0.000, moving to safe point.
[Wed May 28 01:12:52 2008] Player is beneath the world in East Cabilis at 0.000, 0.000, 0.000, moving to safe point.
[Wed May 28 01:12:52 2008] Player is beneath the world in East Cabilis at 0.000, 0.000, 0.000, moving to safe point.
[Wed May 28 01:12:52 2008] Player is beneath the world in East Cabilis at 0.000, 0.000, 0.000, moving to safe point.
[Wed May 28 01:12:52 2008] Player is beneath the world in East Cabilis at 0.000, 0.000, 0.000, moving to safe point.
[Wed May 28 01:12:53 2008] Player is beneath the world in East Cabilis at 0.000, 0.000, 0.000, moving to safe point.
[Wed May 28 01:12:53 2008] Player is beneath the world in East Cabilis at 0.000, 0.000, 0.000, moving to safe point.
[Wed May 28 01:12:53 2008] Player is beneath the world in East Cabilis at 0.000, 0.000, 0.000, moving to safe point.
[Wed May 28 01:12:53 2008] Player is beneath the world in East Cabilis at 0.000, 0.000, 0.000, moving to safe point.
[Wed May 28 01:12:53 2008] Player is beneath the world in East Cabilis at 0.000, 0.000, 0.000, moving to safe point.
[Wed May 28 01:12:53 2008] Player is beneath the world in East Cabilis at 0.000, 0.000, 0.000, moving to safe point.
[Wed May 28 01:12:54 2008] Player is beneath the world in East Cabilis at 0.000, 0.000, 0.000, moving to safe point.
[Wed May 28 01:12:54 2008] Player is beneath the world in East Cabilis at 0.000, 0.000, 0.000, moving to safe point.
[Wed May 28 01:12:54 2008] Player is beneath the world in East Cabilis at 0.000, 0.000, 0.000, moving to safe point.
[Wed May 28 01:12:54 2008] Player is beneath the world in East Cabilis at 0.000, 0.000, 0.000, moving to safe point.
[Wed May 28 01:12:55 2008] Player is beneath the world in East Cabilis at 0.000, 0.000, 0.000, moving to safe point.
[Wed May 28 01:12:55 2008] Player is beneath the world in East Cabilis at 0.000, 0.000, 0.000, moving to safe point.
[Wed May 28 01:12:55 2008] Player is beneath the world in East Cabilis at 0.000, 0.000, 0.000, moving to safe point.
[Wed May 28 01:12:55 2008] Player is beneath the world in East Cabilis at 0.000, 0.000, 0.000, moving to safe point.
[Wed May 28 01:12:55 2008] Player is beneath the world in East Cabilis at 0.000, 0.000, 0.000, moving to safe point.
[Wed May 28 01:12:56 2008] Player is beneath the world in East Cabilis at 0.000, 0.000, 0.000, moving to safe point.
[Wed May 28 01:12:56 2008] Player is beneath the world in East Cabilis at 0.000, 0.000, 0.000, moving to safe point.
[Wed May 28 01:12:56 2008] Player is beneath the world in East Cabilis at 0.000, 0.000, 0.000, moving to safe point.
[Wed May 28 01:12:56 2008] Player is beneath the world in East Cabilis at 0.000, 0.000, 0.000, moving to safe point.
[Wed May 28 01:12:56 2008] Player is beneath the world in East Cabilis at 0.000, 0.000, 0.000, moving to safe point.
[Wed May 28 01:12:56 2008] Player is beneath the world in East Cabilis at 0.000, 0.000, 0.000, moving to safe point.
[Wed May 28 01:12:57 2008] Player is beneath the world in East Cabilis at 0.000, 0.000, 0.000, moving to safe point.
[Wed May 28 01:12:57 2008] Player is beneath the world in East Cabilis at 0.000, 0.000, 0.000, moving to safe point.
[Wed May 28 01:12:57 2008] Player is beneath the world in East Cabilis at 0.000, 0.000, 0.000, moving to safe point.
[Wed May 28 01:12:57 2008] Player is beneath the world in East Cabilis at 0.000, 0.000, 0.000, moving to safe point.
[Wed May 28 01:12:58 2008] Player is beneath the world in East Cabilis at 0.000, 0.000, 0.000, moving to safe point.
[Wed May 28 01:12:58 2008] Player is beneath the world in East Cabilis at 0.000, 0.000, 0.000, moving to safe point.
[Wed May 28 01:12:58 2008] Player is beneath the world in East Cabilis at 0.000, 0.000, 0.000, moving to safe point.
[Wed May 28 01:12:58 2008] Player is beneath the world in East Cabilis at 0.000, 0.000, 0.000, moving to safe point.
[Wed May 28 01:12:58 2008] Player is beneath the world in East Cabilis at 0.000, 0.000, 0.000, moving to safe point.
[Wed May 28 01:12:59 2008] Player is beneath the world in East Cabilis at 0.000, 0.000, 0.000, moving to safe point.
[Wed May 28 01:12:59 2008] Player is beneath the world in East Cabilis at 0.000, 0.000, 0.000, moving to safe point.
[Wed May 28 01:12:59 2008] Player is beneath the world in East Cabilis at 0.000, 0.000, 0.000, moving to safe point.
[Wed May 28 01:12:59 2008] Player is beneath the world in East Cabilis at 0.000, 0.000, 0.000, moving to safe point.
[Wed May 28 01:12:59 2008] Player is beneath the world in East Cabilis at 0.000, 0.000, 0.000, moving to safe point.
[Wed May 28 01:13:00 2008] Player is beneath the world in East Cabilis at 0.000, 0.000, 0.000, moving to safe point.
[Wed May 28 01:13:00 2008] Player is beneath the world in East Cabilis at 0.000, 0.000, 0.000, moving to safe point.
[Wed May 28 01:13:00 2008] Player is beneath the world in East Cabilis at 0.000, 0.000, 0.000, moving to safe point.
[Wed May 28 01:13:00 2008] Player is beneath the world in East Cabilis at 0.000, 0.000, 0.000, moving to safe point.
[Wed May 28 01:13:00 2008] Player is beneath the world in East Cabilis at 0.000, 0.000, 0.000, moving to safe point.
[Wed May 28 01:13:01 2008] Player is beneath the world in East Cabilis at 0.000, 0.000, 0.000, moving to safe point.
[Wed May 28 01:13:01 2008] Player is beneath the world in East Cabilis at 0.000, 0.000, 0.000, moving to safe point.
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05-27-2008, 11:35 AM
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Hill Giant
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Join Date: May 2008
Location: sydney
Posts: 177
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so the bots seemed to be working but the maps seemed to be bugged now?
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05-27-2008, 11:53 AM
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Developer
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Join Date: Jul 2007
Location: my own little world
Posts: 751
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zone points are a db issue, not related to bots, maybe resource your zone table? just a guess.
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05-27-2008, 01:30 PM
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Hill Giant
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Join Date: May 2008
Location: sydney
Posts: 177
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I went back to my backup versions of "EMuShareMem.dll
WorldDebug.exe
ZoneDebugPerl.exe"
and the zone issue went away. As far as i can tell, that shouldn't have affected the database? I can still see the bot entries in the db but they won't listen to me anymore. They were casting spells when i had them, i just couldn't move because eqemu kept trying to move me to a safe spot in a loop.
Is there anything i can post to help debug this? I feel like I am very close to having working bots but something is not quite right.
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05-27-2008, 02:03 PM
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Developer
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Join Date: Jul 2007
Location: my own little world
Posts: 751
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try not to mix and match versions of source and database, not sure where you are on those.
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05-27-2008, 02:45 PM
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Hill Giant
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Join Date: May 2008
Location: sydney
Posts: 177
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I couldn't find any product version numbers but this is the output from Directory of C:\EQEmu . I'm happy to try anythingthat might get me the bots and the zones working together?
Code:
25/07/2007 07:40 PM 126,976 eqlaunch.exe
10/09/2005 09:53 AM 294,912 MiniLogin.exe
12/04/2006 08:26 AM 126,976 sleep.exe
26/10/2007 10:51 PM 57,344 test_connection.exe
11/05/2008 10:32 PM 691,481 unins000.exe
11/04/2008 09:52 AM 2,035,712 World.exe
11/04/2008 09:50 AM 3,117,056 Zone.exe
7 File(s) 6,450,457 bytes
0 Dir(s) 350,884,143,104 bytes free
Volume in drive C has no label.
Volume Serial Number is EC75-4EBD
Directory of C:\EQEmu
11/04/2008 09:52 AM 131,072 EMuShareMem.dll
1 File(s) 131,072 bytes
0 Dir(s) 350,884,065,280 bytes free
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05-27-2008, 05:54 PM
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Hill Giant
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Join Date: May 2008
Location: sydney
Posts: 177
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I was hoping this might help in debugging the problem. I'm guessing where it says "[Debug] [NET__IDENT_TRACE] 127.0.0.1:59593: First opcode 0x4dd0 did not match ex
pected 0x2792" is where it's falling apart?
Code:
[Debug] Starting Log: logs/eqemu_debug_world_5884.log
[Debug] [WORLD__INIT] Loading server configuration..
[Debug] [WORLD__INIT] Log settings loaded from log.ini
[Debug] [WORLD__INIT] CURRENT_WORLD_VERSION:EQEMu 0.7.0
[Debug] [WORLD__INIT] Connecting to MySQL...
[Status] Starting Log: logs/eqemu_world_5884.log
[Status] Using database 'peq' at localhost:3306
[Debug] [WORLD__INIT] Starting HTTP world service...
[Debug] [WORLD__HTTP] Loaded mime types from mime.types
[Debug] [WORLD__INIT] Loading variables..
[Debug] [WORLD__INIT] Loading zones..
[Debug] [WORLD__INIT] Clearing groups..
[Debug] [WORLD__INIT] Clearing temporary merchant lists..
[Debug] [WORLD__INIT] Loading items..
[Status] EMuShareMem loaded
[Status] Loading items from database: count=62263
[Debug] [WORLD__INIT] Loading guilds..
[Debug] [RULES__CHANGE] Loading rule set 'default' (1)
[Debug] [RULES__CHANGE] Set rule GM:MinStatusToZoneAnywhere to value 250
[Debug] [RULES__CHANGE] Set rule Character:MaxLevel to value 80
[Debug] [RULES__CHANGE] Set rule Character:LeaveCorpses to value true
[Debug] [RULES__CHANGE] Set rule Character:LeaveNakedCorpses to value false
[Debug] [RULES__CHANGE] Set rule Character:ExpMultiplier to value 2.750000000000
0
[Debug] [RULES__CHANGE] Set rule Character:DeathExpLossLevel to value 10
[Debug] [RULES__CHANGE] Set rule Character:CorpseDecayTimeMS to value 86400000
[Debug] [RULES__CHANGE] Set rule Character:AutosaveIntervalS to value 300
[Debug] [RULES__CHANGE] Set rule Character:HPRegenMultiplier to value 100
[Debug] [RULES__CHANGE] Set rule Character:ManaRegenMultiplier to value 100
[Debug] [RULES__CHANGE] Set rule Character:EnduranceRegenMultiplier to value 100
[Debug] [RULES__CHANGE] Set rule Guild:MaxMembers to value 2048
[Debug] [RULES__CHANGE] Set rule Skills:MaxTrainTradeskills to value 210
[Debug] [RULES__CHANGE] Set rule Pets:AttackCommandRange to value 200.0000000000
000
[Debug] [RULES__CHANGE] Set rule World:ZoneAutobootTimeoutMS to value 120000
[Debug] [RULES__CHANGE] Set rule World:ClientKeepaliveTimeoutMS to value 95000
[Debug] [RULES__CHANGE] Set rule Aggro:PetSpellAggroMod to value 10
[Debug] [RULES__CHANGE] Set rule Aggro:SongAggroMod to value 33
[Debug] [RULES__CHANGE] Set rule Aggro:SpellAggroMod to value 100
[Debug] [RULES__CHANGE] Set rule Combat:BaseCritChance to value 0.0000000000000
[Debug] [RULES__CHANGE] Set rule Combat:WarBerBaseCritChance to value 0.02999999
93294
[Debug] [RULES__CHANGE] Set rule Combat:BerserkBaseCritChance to value 0.0599999
986589
[Debug] [RULES__CHANGE] Set rule Combat:NPCBashKickLevel to value 6
[Debug] [RULES__CHANGE] Set rule Character:ConsumptionMultiplier to value 200
[Debug] [RULES__CHANGE] Set rule Spells:AutoResistDiff to value 15
[Debug] [RULES__CHANGE] Set rule Spells:ResistChance to value 2.0000000000000
[Debug] [RULES__CHANGE] Set rule Spells:ResistMod to value 0.4000000059605
[Debug] [RULES__CHANGE] Set rule Spells:PartialHitChance to value 0.699999988079
1
[Debug] [RULES__CHANGE] Set rule Combat:ClientBaseCritChance to value 0.00000000
00000
[Debug] [RULES__CHANGE] Set rule Zone:NPCGlobalPositionUpdateInterval to value 6
0000
[Debug] [RULES__CHANGE] Set rule NPC:MinorNPCCorpseDecayTimeMS to value 600000
[Debug] [RULES__CHANGE] Set rule NPC:MajorNPCCorpseDecayTimeMS to value 1200000
[Debug] [RULES__CHANGE] Set rule Zone:GraveyardTimeMS to value 1200000
[Debug] [RULES__CHANGE] Set rule Zone:EnableShadowrest to value true
[Debug] [RULES__CHANGE] Set rule Map:FixPathingZWhenLoading to value true
[Debug] [RULES__CHANGE] Set rule Map:FixPathingZAtWaypoints to value true
[Debug] [RULES__CHANGE] Set rule Map:FixPathingZWhenMoving to value true
[Debug] [RULES__CHANGE] Set rule Map:FixPathingZOnSendTo to value false
[Debug] [RULES__CHANGE] Set rule Zone:ClientLinkdeadMS to value 180000
[Debug] [RULES__CHANGE] Set rule NPC:UseItemBonusesForNonPets to value true
[Debug] [RULES__CHANGE] Set rule Map:FixPathingZMaxDeltaSendTo to value 20.00000
00000000
[Debug] [RULES__CHANGE] Set rule Map:FixPathingZMaxDeltaLoading to value 20.0000
000000000
[Debug] [RULES__CHANGE] Set rule Map:FixPathingZMaxDeltaMoving to value 20.00000
00000000
[Debug] [RULES__CHANGE] Set rule Map:FixPathingZMaxDeltaWaypoint to value 20.000
0000000000
[Debug] [RULES__CHANGE] Set rule Character:HealOnLevel to value true
[Debug] [RULES__CHANGE] Set rule Character:FeignKillsPet to value false
[Debug] [RULES__CHANGE] Set rule Character:ItemManaRegenCap to value 100
[Debug] [RULES__CHANGE] Set rule Character:ItemHealthRegenCap to value 100
[Debug] [RULES__CHANGE] Set rule Combat:UseIntervalAC to value true
[Debug] [RULES__CHANGE] Set rule Combat:PetAttackMagicLevel to value 30
[Debug] [RULES__CHANGE] Set rule NPC:SayPauseTimeInSec to value 10
[Debug] [RULES__CHANGE] Set rule NPC:OOCRegen to value 0
[Debug] [RULES__CHANGE] Set rule Aggro:SmartAggroList to value true
[Debug] [RULES__CHANGE] Set rule Aggro:SittingAggroMod to value 35
[Debug] [RULES__CHANGE] Set rule Aggro:MeleeRangeAggroMod to value 20
[Debug] [RULES__CHANGE] Set rule Aggro:CurrentTargetAggroMod to value 0
[Debug] [RULES__CHANGE] Set rule Aggro:CriticallyWoundedAggroMod to value 100
[Debug] [RULES__CHANGE] Set rule Aggro:SlowAggroMod to value 450
[Debug] [RULES__CHANGE] Set rule Aggro:IncapacitateAggroMod to value 500
[Debug] [RULES__CHANGE] Set rule Aggro:MovementImpairAggroMod to value 175
[Debug] [RULES__CHANGE] Set rule NPC:BuffFriends to value true
[Debug] [RULES__CHANGE] Set rule Character:DeathItemLossLevel to value 80
[Debug] [RULES__CHANGE] Set rule Watermap:CheckWaypointsInWaterWhenLoading to va
lue true
[Debug] [RULES__CHANGE] Set rule Watermap:CheckForWaterAtWaypoints to value true
[Debug] [RULES__CHANGE] Set rule Watermap:CheckForWaterWhenMoving to value true
[Debug] [RULES__CHANGE] Set rule Watermap:CheckForWaterOnSendTo to value false
[Debug] [RULES__CHANGE] Set rule Watermap:CheckForWaterWhenFishing to value true
[Debug] [RULES__CHANGE] Set rule Watermap:FishingRodLength to value 90.000000000
0000
[Debug] [RULES__CHANGE] Set rule Watermap:FishingLineLength to value 120.0000000
000000
[Debug] [RULES__CHANGE] Set rule Character:ItemDamageShieldCap to value 90
[Debug] [RULES__CHANGE] Set rule Character:ItemAccuracyCap to value 200
[Debug] [RULES__CHANGE] Set rule Character:ItemAvoidanceCap to value 150
[Debug] [RULES__CHANGE] Set rule Character:ItemCombatEffectsCap to value 150
[Debug] [RULES__CHANGE] Set rule Character:ItemShieldingCap to value 50
[Debug] [RULES__CHANGE] Set rule Character:ItemSpellShieldingCap to value 50
[Debug] [RULES__CHANGE] Set rule Character:ItemDoTShieldingCap to value 50
[Debug] [RULES__CHANGE] Set rule Character:ItemStunResistCap to value 50
[Debug] [RULES__CHANGE] Set rule Character:ItemStrikethroughCap to value 50
[Debug] [WORLD__INIT] Loaded default rule set 'default'
[Debug] [WORLD__INIT] Loading EQ time of day..
[Debug] [WORLD__INIT] Loading launcher list..
[Debug] [WORLD__INIT] Reboot zone modes ON
[Debug] [WORLD__INIT] Deleted 0 stale player corpses from database
[Debug] [WORLD__INIT] Deleted 0 stale player backups from database
[Debug] [WORLD__INIT] Zone (TCP) listener started.
[Debug] [WORLD__INIT] Client (UDP) listener started.
[Debug] [NET__IDENTIFY] Registered patch 6.2
[Debug] [NET__IDENTIFY] Registered patch Titanium
[Debug] [NET__IDENTIFY] Registered patch Anniversary
[Debug] [NET__IDENTIFY] Registered patch Live
[Debug] [WORLD__LS] Connecting to login server...
[Debug] [WORLD__LS] Setting World to MiniLogin Server type
[Debug] [WORLD__LS] Connected to Loginserver: 127.0.0.1:5999
[Debug] [WORLD__ZONE] New TCP connection from 127.0.0.1:56629
[Debug] [WORLD__CONSOLE] New launcher from 127.0.0.1:56629
[Debug] [WORLD__LAUNCH] Adding pending launcher 1
[Debug] [WORLD__LAUNCH] Launcher Identified itself as 'zone'. Loading zone list.
[Debug] [WORLD__LAUNCH] Removing pending launcher 1. Adding zone to active list.
[Debug] [WORLD__LAUNCH] zone: dynamic_01 reported state STARTED (1 starts)
[Debug] [WORLD__ZONE] New TCP connection from 127.0.0.1:56631
[Debug] [WORLD__CONSOLE] New zoneserver #1 from 127.0.0.1:56631
[Debug] [WORLD__ZONE] [1] Zone started with name dynamic_01 by launcher zone
[Debug] [WORLD__ZONE] [1] Auto zone port configuration. Telling zone to use por
t 7000
[Debug] [WORLD__LAUNCH] zone: dynamic_02 reported state STARTED (1 starts)
[Debug] [WORLD__ZONE] New TCP connection from 127.0.0.1:56634
[Debug] [WORLD__CONSOLE] New zoneserver #2 from 127.0.0.1:56634
[Debug] [WORLD__ZONE] [2] Zone started with name dynamic_02 by launcher zone
[Debug] [WORLD__ZONE] [2] Auto zone port configuration. Telling zone to use por
t 7001
[Debug] [WORLD__LAUNCH] zone: dynamic_03 reported state STARTED (1 starts)
[Debug] [WORLD__ZONE] New TCP connection from 127.0.0.1:56636
[Debug] [WORLD__CONSOLE] New zoneserver #3 from 127.0.0.1:56636
[Debug] [WORLD__ZONE] [3] Zone started with name dynamic_03 by launcher zone
[Debug] [WORLD__ZONE] [3] Auto zone port configuration. Telling zone to use por
t 7002
[Debug] [WORLD__LAUNCH] zone: dynamic_04 reported state STARTED (1 starts)
[Debug] [WORLD__ZONE] New TCP connection from 127.0.0.1:56638
[Debug] [WORLD__CONSOLE] New zoneserver #4 from 127.0.0.1:56638
[Debug] [WORLD__ZONE] [4] Zone started with name dynamic_04 by launcher zone
[Debug] [WORLD__ZONE] [4] Auto zone port configuration. Telling zone to use por
t 7003
[Debug] [WORLD__LAUNCH] zone: dynamic_05 reported state STARTED (1 starts)
[Debug] [WORLD__ZONE] New TCP connection from 127.0.0.1:56640
[Debug] [WORLD__CONSOLE] New zoneserver #5 from 127.0.0.1:56640
[Debug] [WORLD__ZONE] [5] Zone started with name dynamic_05 by launcher zone
[Debug] [WORLD__ZONE] [5] Auto zone port configuration. Telling zone to use por
t 7004
[Debug] [WORLD__CLIENT] New connection from 127.0.0.1:59593
[Debug] [NET__IDENT_TRACE] 127.0.0.1:59593: First opcode 0x4dd0 did not match ex
pected 0x2792
[Debug] [NET__IDENT_TRACE] 127.0.0.1:59593: Tried patch 6.2_world, and it did no
t match.
[Debug] [NET__IDENT_TRACE] 127.0.0.1:59593: First opcode 0x4dd0 did not match ex
pected 0x2ec9
[Debug] [NET__IDENT_TRACE] 127.0.0.1:59593: Tried patch 6.2_zone, and it did not
match.
[Debug] [NET__IDENT_TRACE] 127.0.0.1:59593: First opcode matched 0x4dd0 and leng
th matched 464
[Debug] [NET__IDENTIFY] Identified stream 127.0.0.1:59593 with signature Titaniu
m_world
[Debug] [WORLD__CLIENT] New client from 127.0.0.1:59593
[Debug] [WORLD__CLIENT] mini: Logged in. Mode=(CharSel)
[Debug] [WORLD__CLIENT] mini: MiniLogin Account #1
Set group id on 'Brianna' to 0
[Debug] [WORLD__CLIENT] mini: Attempting autobootup of akanon (55)
[Debug] [WORLD__ZONE] [5] Setting to 'akanon' (55)
[Debug] [WORLD__CLIENT] mini: Entering zone akanon (55)
[Debug] [WORLD__ZONE] [5] [akanon] Setting to 'akanon' (55)
[Debug] [WORLD__CLIENT] mini: Sending client to zone akanon (55) at 127.0.0.1:70
04
[Debug] [WORLD__CLIENT] mini: Client disconnected (not active in process)
[Debug] [WORLD__CLIENT] New connection from 127.0.0.1:57132
[Debug] [NET__IDENT_TRACE] 127.0.0.1:57132: First opcode 0x4dd0 did not match ex
pected 0x2792
[Debug] [NET__IDENT_TRACE] 127.0.0.1:57132: Tried patch 6.2_world, and it did no
t match.
[Debug] [NET__IDENT_TRACE] 127.0.0.1:57132: First opcode 0x4dd0 did not match ex
pected 0x2ec9
[Debug] [NET__IDENT_TRACE] 127.0.0.1:57132: Tried patch 6.2_zone, and it did not
match.
[Debug] [NET__IDENT_TRACE] 127.0.0.1:57132: First opcode matched 0x4dd0 and leng
th matched 464
[Debug] [NET__IDENTIFY] Identified stream 127.0.0.1:57132 with signature Titaniu
m_world
[Debug] [WORLD__CLIENT] New client from 127.0.0.1:57132
[Debug] [WORLD__CLIENT] mini: Logged in. Mode=(CharSel)
[Debug] [WORLD__CLIENT] mini: MiniLogin Account #1
Set group id on 'Firiona' to 0
[Debug] [WORLD__CLIENT] mini: Attempting autobootup of poknowledge (202)
[Debug] [WORLD__ZONE] [5] Setting to 'poknowledge' (202)
[Debug] [WORLD__CLIENT] mini: Entering zone poknowledge (202)
[Debug] [WORLD__ZONE] [5] [poknowledge] Setting to 'poknowledge' (202)
[Debug] [WORLD__CLIENT] mini: Sending client to zone poknowledge (202) at 127.0.
0.1:7004
[Debug] [WORLD__CLIENT] mini: Client disconnected (not active in process)
[Debug] [WORLD__CLIENT] New connection from 127.0.0.1:57136
[Debug] [NET__IDENT_TRACE] 127.0.0.1:57136: First opcode 0x4dd0 did not match ex
pected 0x2792
[Debug] [NET__IDENT_TRACE] 127.0.0.1:57136: Tried patch 6.2_world, and it did no
t match.
[Debug] [NET__IDENT_TRACE] 127.0.0.1:57136: First opcode 0x4dd0 did not match ex
pected 0x2ec9
[Debug] [NET__IDENT_TRACE] 127.0.0.1:57136: Tried patch 6.2_zone, and it did not
match.
[Debug] [NET__IDENT_TRACE] 127.0.0.1:57136: First opcode matched 0x4dd0 and leng
th matched 464
[Debug] [NET__IDENTIFY] Identified stream 127.0.0.1:57136 with signature Titaniu
m_world
[Debug] [WORLD__CLIENT] New client from 127.0.0.1:57136
[Debug] [WORLD__CLIENT] mini: Logged in. Mode=(CharSel)
[Debug] [WORLD__CLIENT] mini: MiniLogin Account #1
[Debug] [WORLD__CLIENT_ERR] mini: Received unknown EQApplicationPacket
[Debug] [WORLD__CLIENT_ERR] [OpCode OP_FloatListThing (0x6a1b) Size=35]
[Debug] [WORLD__CLIENT_ERR] 0000: 00 00 00 00 00 00 00 00 - 00 00 00 00 08 48 dd
78 | .............H
fixed by request - georges
Last edited by GeorgeS; 05-29-2008 at 06:42 AM..
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05-27-2008, 06:08 PM
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Hill Giant
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Join Date: May 2008
Location: sydney
Posts: 177
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darn i thought i put code tags around the bit above and i can't see how to edit my post, what do i click on to fix it?
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05-28-2008, 08:43 AM
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Fire Beetle
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Join Date: May 2008
Location: n
Posts: 9
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List of stuff that I'd like to see added/ fixed:
*Group heals hitting the bots.
*Armor/robe tinting (from the item, not from dyes), default colors are weak
*Misc display bugs, like equipped weapons not being refreshed properly, and helmets (hah)
Options that we can toggle in the rules maybe:
*Option to make the bot inherit the masters guild tag and show up in /who alls, and auto respond to tells with "I am soandso's bot"
*Option to randomly stagger their distances to the master
*Option to have them "walk" like regular pets instead of chain teleporting around with the master.
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05-28-2008, 07:38 PM
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Fire Beetle
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Join Date: Mar 2005
Posts: 24
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odd
So I just copied the zone.exe, world.exe, and the .dll over the other ones in the EqEmu directory.
Then the game goes crazy, and its not playable. Looked for that quick installer by cavedude I read about a fe posts ago but not sure where or what it is called at the peq Site.
Any ideas would be greatly appriciated.
Thanks
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05-28-2008, 10:44 PM
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Forum Guide
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Join Date: Sep 2003
Location: California
Posts: 1,474
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I could not get the recent bot binaries to work, so reverted to saved binaries without bots. Works, but not sure what's going on with the newest bot binary
GeorgeS
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05-29-2008, 12:22 AM
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Developer
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Join Date: Jul 2007
Location: my own little world
Posts: 751
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I'm running the latest binaries on The Realm server down near the bottom of the login list. not sure what problems you might be having.
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05-29-2008, 09:23 AM
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Developer
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Join Date: Jul 2007
Location: my own little world
Posts: 751
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Quote:
Originally Posted by davood3
List of stuff that I'd like to see added/ fixed:
*Group heals hitting the bots..
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Wish granted... this was working but I added a check to group teleports because group porting of bots crashed the zone and that check broke the group heals. Unfortunately the group heal over time spells have the same identifier as group teleports(spells[spell_id].targettype == ST_GroupTeleport) which is kinda strange. I've added some checks to get by this for the group heal over time spells, I didn't check the flat group heals yet, do those fail too?
Quote:
Originally Posted by davood3
*Armor/robe tinting (from the item, not from dyes), default colors are weak
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This isn't bot specific code and I couldn't find any tint code that wasn't specifically related to the Client Character only.
Quote:
Originally Posted by davood3
*Misc display bugs, like equipped weapons not being refreshed properly, and helmets (hah)
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I made some changes that probably fix this... not sure about why helmets aren't showing.
Quote:
Originally Posted by davood3
Options that we can toggle in the rules maybe:
*Option to make the bot inherit the masters guild tag and show up in /who alls, and auto respond to tells with "I am soandso's bot"
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This would be quite the feature to code. Maybe somebody can take this on.
Quote:
Originally Posted by davood3
*Option to randomly stagger their distances to the master
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I've tried messing with this but the /follow command has it's own idea of distance and there is some staggering already.
Quote:
Originally Posted by davood3
*Option to have them "walk" like regular pets instead of chain teleporting around with the master.
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There may be something I can do here, but it would lose what little staggering there is now and all the bots would end up in one spot.
These fixes aren't available for download yet. I'll try and put them up in the next couple of days.
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05-29-2008, 10:29 AM
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Forum Guide
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Join Date: Sep 2003
Location: California
Posts: 1,474
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The problem I noticed was I could not move in game fwd/back, but could turn around. Any ideas?
GeorgeS
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05-29-2008, 11:03 AM
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Fire Beetle
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Join Date: Mar 2006
Posts: 24
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Quote:
Originally Posted by Congdar
There may be something I can do here, but it would lose what little staggering there is now and all the bots would end up in one spot.
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I've made some progress in this direction on my server (during the course of completely rehashing the bot command structure). The trick seems to be to pull out the staggering code you've got that is bypassing the movement system, then make the bots follow each other in order, forming a train.
If you keep the follow distance short enough, they stay together enough to avoid being a problem for agro or navigation without them getting in your way or making it impossible to click target one of them (or around one of them).
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