Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Server Code Submissions

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #5  
Old 06-02-2008, 01:38 AM
trevius's Avatar
trevius
Developer
 
Join Date: Aug 2006
Location: USA
Posts: 5,946
Default

I don't fully understand what that does, so my question is; Does this replace the need for .map files for each and every zone to have LoS? Or is that something completely different? And if this does effect LoS, does that mean that using this will allow the newer Titanium zones like DoD and DoN to work with proper LoS so they can finally be populated and used?

If so, then that is AMAZING lol!

Thanks, and sorry for my ignorance. I haven't read much on the subject of azone, eqg, or .map files to know much of what they do other than I am pretty sure .maps tell the server the 3D layout of the zone for LoS on spells and mob agro.

Or, is this patch just for pathing? Even still, it sounds great and I will be checking it out for sure! I love major breakthroughs like this
__________________
Trevazar/Trevius Owner of: Storm Haven
Everquest Emulator FAQ (Frequently Asked Questions) - Read It!
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 09:34 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3