I think Aramid is correct.
Another thing I have noticed with this code is that snare doesn't seem to work the same as it did last time I played on live. Snare on a fleeing NPC on live would cause it to just turn around and stand there and not actually run at all. But, I have heard reports that all snares seem to do is slow them down slightly if at all.
Also, it appears that if you adjust the rule_values setting from 20 down to 10, it causes all sorts of weird bugs with mobs just warping around instead of running and causing all kinds of craziness lol. My players weren't very happy after a day of that! Finally, I just went ahead and disabled fleeing by setting the rule to -1 and that seemed to work for disabling it. I don't know why setting it to 10% hps would cause the strange issues I was getting reports on, but it definitely seemed bad.
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