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  #1  
Old 06-07-2008, 04:08 AM
Darkriderone
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Ricardo just wanted to say that was a hell of a tutorial, easy to follow, and well done. I really look forward to your others, always looking forward to learning something new, or seeing a trick or tip that I may not have noticed.
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  #2  
Old 06-07-2008, 11:30 AM
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Sakrateri
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I agree wow models are well done and do give you good ideas and its great what your doing to get people motivated to use OpenZone more.
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  #3  
Old 06-07-2008, 01:35 PM
GeorgeS
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Although I made a tree tutorial years ago, I lost the file, and would very much enjoy if a new tutorial be made on trees and transparency. This is one part I have the greatest trouble with.

If there's a good tut on this which i can verify to work, I will freely release several hundred tree meshes and building props I made or textured.

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  #4  
Old 06-08-2008, 03:00 PM
Windcatcher
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Excellent tutorial! A handful of these would probably go a long way toward getting people up to speed.

I think that error you got when exporting was because you don't have the eqemu_maps folder, so OpenZone couldn't create the file. I could put a check into OpenZone to see if that's the case and let you know that the folder isn't there.
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  #5  
Old 06-08-2008, 11:54 PM
Richardo
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Cool Windcatcher. Hey, do you have any idea how to make a masked DDS file? I forgot how completely. I know you do it through photoshop and export it i as TGA file and then GraphicConvert.exe it to .dds. But I don't know the method in photoshop.
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  #6  
Old 06-08-2008, 11:56 PM
Windcatcher
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You mean for trees? For OpenZone you need to take a 24-bit .BMP where the mask color is in the majority of the four corner pixels, and use OpenZone's command under the File... menu to turn it into a 32-bit transparent .BMP. Then you can use it with OpenZone.
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  #7  
Old 08-12-2008, 12:27 PM
Richardo
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nvm.........

Last edited by Richardo; 10-24-2008 at 04:47 PM..
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