Ricardo just wanted to say that was a hell of a tutorial, easy to follow, and well done. I really look forward to your others, always looking forward to learning something new, or seeing a trick or tip that I may not have noticed.
Although I made a tree tutorial years ago, I lost the file, and would very much enjoy if a new tutorial be made on trees and transparency. This is one part I have the greatest trouble with.
If there's a good tut on this which i can verify to work, I will freely release several hundred tree meshes and building props I made or textured.
GeorgeS
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Excellent tutorial! A handful of these would probably go a long way toward getting people up to speed.
I think that error you got when exporting was because you don't have the eqemu_maps folder, so OpenZone couldn't create the file. I could put a check into OpenZone to see if that's the case and let you know that the folder isn't there.
Cool Windcatcher. Hey, do you have any idea how to make a masked DDS file? I forgot how completely. I know you do it through photoshop and export it i as TGA file and then GraphicConvert.exe it to .dds. But I don't know the method in photoshop.
You mean for trees? For OpenZone you need to take a 24-bit .BMP where the mask color is in the majority of the four corner pixels, and use OpenZone's command under the File... menu to turn it into a 32-bit transparent .BMP. Then you can use it with OpenZone.
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