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General::General Discussion General discussion about EverQuest(tm), EQEMu, and related topics. Do not post support topics here. |

06-07-2008, 11:02 PM
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Demi-God
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Join Date: Mar 2003
Location: USA
Posts: 1,067
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Quote:
Originally Posted by Rathora
I wouldn't mind helping with this either...
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Jump in, join in, and have fun!
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06-07-2008, 11:03 PM
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Demi-God
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Join Date: Mar 2003
Location: USA
Posts: 1,067
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I now have screen shots in for the Homeland Islands on the website.
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06-07-2008, 11:05 PM
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Banned
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Join Date: May 2008
Location: Reno baby YEAH LOL
Posts: 123
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while we are on the topic is there a way to take one of these meshes and export it to 3dsmax for editing? ive been meaning to ask anyway as even some of the default meshes are missing textures lol (the brick buildings for instance) Mainly im wondering if i can use these to make an entire zone in 3dsmax and then export it afterwards to oz
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06-07-2008, 11:12 PM
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Demi-God
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Join Date: Mar 2003
Location: USA
Posts: 1,067
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I don't use 3ds max, I use anim8tor.
I wouldn't know, I do models outside OZ, and import them from 3ds format to use in OZ where I do most of the actual zone work.
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06-07-2008, 11:17 PM
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Banned
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Join Date: May 2008
Location: Reno baby YEAH LOL
Posts: 123
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I downloaded anim8or not real sure if i can import meshes in it though I do know you cant import them to 3dsmax now LOL I checked
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06-12-2008, 03:19 PM
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Fire Beetle
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Join Date: Feb 2008
Posts: 25
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Quote:
Originally Posted by Scorpious2k
Jump in, join in, and have fun!
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And I shall 
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06-12-2008, 09:13 PM
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Banned
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Join Date: May 2008
Location: Reno baby YEAH LOL
Posts: 123
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It should be mentioned that if you use scorpious2k's zones youll need to delete the bazaar.eqg and tutorialb.eqg files
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06-13-2008, 08:39 AM
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Discordant
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Join Date: Oct 2004
Location: In a house
Posts: 387
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Is it possible to add these as 'new' zones without overwriting old zones? I tried adding copper city as a new zone, adjusting the values in the sql to make it a new zone, and inserted it into my db, changed the names of the files to ccity.xxx, restarted my server and logged in. I did #zone ccity and nothing happened - it didn't give me an error, but it didn't zone either. any thoughts?
i was thinking if i could get these added as new zones, i could make them accessable via quest or npc - kind of like tutorial.
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06-13-2008, 08:46 AM
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Demi-God
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Join Date: Mar 2003
Location: USA
Posts: 1,067
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Quote:
Originally Posted by nosfentora
Is it possible to add these as 'new' zones without overwriting old zones? I tried adding copper city as a new zone, adjusting the values in the sql to make it a new zone, and inserted it into my db. restarted my server and logged in. I did #zone ccity and nothing happened - it didn't give me an error, but it didn't zone either. any thoughts?
i was thinking if i could get these added as new zones, i could make them accessable via quest or npc - kind of like tutorial.
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The list of short names for zones is hard coded into the client, so you can't add a new name. It will always be a trade-off, one existing zone for a new one.
There are some zones that are in the client but not used in the game: tutorial, aviak, tutoriala, tutorialb, nektropos, arttest, and probably others. So you could technically use these without affecting the game or taking a zone used in live.
The best way to find these is to match short_name from the DB zone table with files in your EQ folder.
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06-13-2008, 09:59 AM
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Discordant
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Join Date: Oct 2004
Location: In a house
Posts: 387
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Quote:
Originally Posted by Scorpious2k
The list of short names for zones is hard coded into the client, so you can't add a new name. It will always be a trade-off, one existing zone for a new one.
There are some zones that are in the client but not used in the game: tutorial, aviak, tutoriala, tutorialb, nektropos, arttest, and probably others. So you could technically use these without affecting the game or taking a zone used in live.
The best way to find these is to match short_name from the DB zone table with files in your EQ folder.
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That definitely answers my question. I'll give that a whirl.
Thanks!
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06-13-2008, 08:50 AM
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Demi-God
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Join Date: Mar 2003
Location: USA
Posts: 1,067
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Quote:
Originally Posted by quadroplex
It should be mentioned that if you use scorpious2k's zones youll need to delete the bazaar.eqg and tutorialb.eqg files
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I just rename them with .old on the end.
This does bring up a point. The client always looks for <short_name>.eqg first when loading a zone, if it doesn't find it it looks for <short_name>.s3d - so if you add a new zone (s3d) and there is one with the same name ending in eqg, it will ignore the new one until you either rename or delete the eqg one.
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