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  #1  
Old 06-09-2008, 03:40 AM
sonicintuition
Hill Giant
 
Join Date: Jan 2005
Posts: 124
Default

Thanks a bunch! That's exactly what I was looking for!

Much appreciated,
Sonic
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  #2  
Old 06-09-2008, 05:30 AM
sonicintuition
Hill Giant
 
Join Date: Jan 2005
Posts: 124
Default

Hi again.

I'm having a new issue with this - can't seem to figure out how to trigger the check. As I said above, I want it triggered as a player enters the proximity. Here is a sample of the code:

Quote:

sub EVENT_SPAWN
{
$x = $npc->GetX();
$y = $npc->GetY();
quest::set_proximity($x - 40, $x + 40, $y - 40, $y + 40);
}

sub EVENT_ENTER
{
if(plugin::check_hasitem($client, 59943))
{
quest::say("Hey cool, still have that charm I gave you huh!");
}
}
Problem is nothing happens when I run a character by him that has the item. Any suggestions?

Thanks a ton!
Sonic
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  #3  
Old 06-09-2008, 02:00 PM
xxarthurxx
Hill Giant
 
Join Date: Jun 2006
Location: San Jo, Cali
Posts: 180
Default

have you tried changing the item to a lore item? then he can summon em all day long with little impact :P
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  #4  
Old 06-09-2008, 05:00 PM
trevius's Avatar
trevius
Developer
 
Join Date: Aug 2006
Location: USA
Posts: 5,946
Default

I haven't tried that plugin yet, but one thing you need to know if you don't already is that you have to restart the zone before any proximity changes will take effect. You can normally just zone out and back in if the zone is dynamic. If it is static, you can use #zoneshutdown <zonename>.
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