Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Database/World Building

Development::Database/World Building World Building forum, dedicated to the EQEmu MySQL Database. Post partial/complete databases for spawns, items, etc.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #28  
Old 06-17-2008, 02:00 PM
Scorpious2k's Avatar
Scorpious2k
Demi-God
 
Join Date: Mar 2003
Location: USA
Posts: 1,067
Default

Quote:
Originally Posted by cavedude View Post
Using one column works for me. On PEQ, I split this off into its own column, canbindothers. Using 1 column would certainly save a bit of space in the db. The one thing I didn't do yet is change the above code so you cannot bind anybody else in zones that are self only. The way that code is written, it only disallows melee guys from being bound. While this functionality essentionally is the same, it does bring up the point that you can bind other casters in these zones which we don't want in cases where they don't yet have bind affinity.
So we need an additional test to make sure they are only casting on themselves (target=self)?
__________________
Maybe I should try making one of these servers...
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 02:29 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3