Quote:
Originally Posted by trevius
Chaos, unless I am mistaken, once you set the range, it retains that range and all NPCs copied from that point will then be placed in the next available slot in that range. That seems to make it easier than having to chose an ID every time.
Unless you are only copying 1 NPC at a time every now and then, the new way should be much more efficient. And if you are only doing one every now and then, a few extra clicks won't hurt. It is when adding multiples all in 1 sitting that the extra clicks start to build up. That is why setting the range beforehand and then that being auto-assigned is the most efficient. I haven't tried this out yet, but I believe that is how it works. If so, then that is already about as good as it can get IMO.
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note this: the RANGE stays the same which BAD.
know why? cuase once you copied something into that RANGE, the begining range is still the same BUT that ID slot is allreday take, and if you try to copy again- you will get "Id allready exists" error and SQL will crash =)
so logicly if range was set for 101 to 200 and then 26 npcs were copied, the range MUST self increase to 127-200 to be fool prove or self reset to default
NOW, my problem is that I make LOTS of copies of single npcs.
For emxaple, I need a copy if npc 16, 29, 97, 231, 81, 33, 77 etc etc
they ALL singles, and they ALL need to go into SPECIFIC #ID. (I may need copy of 16 in 17, copy of 231 in 91, copy of 77 in 44 etc etc)
now you realise the pain of trying to set Range for EACH single copy every time =)
PS. Oh yeah I totaly support Trev on making Spell alpha-sorted or (even better) a sort option inside the spell chosing windows by # or alpha.
IDEALY, it would be nice if I could just drop my own spell file into editor folder and programm would automaticly read from there what I have =)