Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Development

Development::Development Forum for development topics and for those interested in EQEMu development. (Not a support forum)

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #27  
Old 06-26-2008, 12:51 AM
GeorgeS
Forum Guide
 
Join Date: Sep 2003
Location: California
Posts: 1,474
Default

One custom commands is #GMloc - which writes your self/or target's position to a file and with my npc loot editor - grid editor screen on, will read that waypoint and write it to the active grid.

This way I can create many waypoints by running around and spamming #GMloc each time at a desired waypoint. It's very fast and the grid editor captures the data fast.

Another one is #GMshowGrid -- shows selected NPC's assigned grid in game and the editor will load the grid for editing

Another one is #GMnpcShow -- select your NPC and my npc & loot editor will find and load that npc in the current zone for editing etc..

Say you see a skeleton walking thru a wall, you would easily find it's grid and modify it within my grid editor (with npc & loot editor ), and even modify it's stats fast. Then save, #repop or rezone and it's live

I'm no real C++ expert, but I did learn it in school, but focused on VB/Blitz3D over the years. It's time to go back to my old skool roots

When the commands are debugged and tested, I'll submit them in custom code, or just compile a new zone.exe distributed with my tools..

These are just the tips of the iceberg..

GeorgeS
__________________
Your source for EQ database tools
Toolshop is open for business


http://www.georgestools.chrsschb.com//
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 12:26 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3