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General::Server Discussion Discussion about emulator servers. Do not post support topics here. |
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06-25-2008, 04:09 AM
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Demi-God
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Join Date: May 2007
Location: b
Posts: 1,449
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The Edge Server revival
It's back up for anyone interested.
Website
Features:
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- Content up to level 250 + (Raid Content Coming Soon)
- Stat-based gameplay, start at all stats at 1 and fight to earn them. This results in a lot of "hack and slash" gameplay that people adore, while keeping everything balanced and fair.
- BestZ Roamboxes - See this post if you want the code, as it isn't in CVS:
http://eqemulator.net/forums/showthread.php?t=24208
- Level Cap of 250, with a bug fix for the 87ish exp rollover as well as fixed client display issues.
- #stats command, never be left in the dark on your statistics. Shows full information about your character. Has arguments of #stats race [playable race name] to change your playable race, amongst other things.
- Beginner's Tutorial (WIP)
- Some classes can have multiple pets, at the moment this is only necromancers (4 pets), when magicians, beastlords, and necromancers get their epic, they receive 2, 2, and 8 pets respectively.
- Custom serversided spellfile to work with titanium's without modifying anything.
- Randomly generated NPC textures, by slot or by whole.
- Randomly generated NPC names; never see the same guard again!
- Randomly generated NPC genders + races - again, you probably won't see the same human twice.
- Randomly generated races - Do I need to repeat myself?
- Titanium compatibility right out of the box.
- Custom zonelines: zonelines are different and custom zonelines that are non-object are in the world. (though we still do have some object clickies )
- Tons of class-specific features (try playing an enchanter unarmed for example, you'll be in for a surprise)
- Tradeskilled weapons system, craft your way to the top with drops from NPCs in world. Over 150+ custom recipes to choose from.
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Soon to come:
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-Plane of Time raid zone, fight the drunken ServerOP raidmob, and get your keys for:
-New city zone: Beat Plane of Time and get access to the next series of zones.
-Tradeskill epics, all that work has to pay off in some way.
-Class epics, become the best of your class! (For now?)
-New experience/progression zones
-Scripted events for old zones
-Random named loot
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Word to new players: Give us a shot, I think you'll like it.
Word to old players: Welcome back, good stuff is on the way.
Credits:
Ailia (Main Coder/Co-ServerOP)
Secrets (Lead DBA/Co-ServerOP)
Kovou (Quest Scripter)
All of our beta testers who contributed in some way(thanks for sticking around even though development was kind of stalled. I got bored, i'll admit.)
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06-25-2008, 04:13 AM
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Developer
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Join Date: Aug 2006
Location: USA
Posts: 5,946
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Welcome back! You need to change your sig now :P
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06-25-2008, 04:33 AM
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Demi-God
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Join Date: May 2007
Location: b
Posts: 1,449
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Quote:
Originally Posted by trevius
Welcome back! You need to change your sig now :P
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Done! Thanks for reminding me! :p
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06-25-2008, 01:17 PM
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Demi-God
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Join Date: May 2007
Posts: 1,032
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Sorry for this off topic (welcome back and all), but you think we could get this one into official code?
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- Level Cap of 250, with a bug fix for the 87ish exp rollover as well as fixed client display issues.
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Thanks =)
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06-25-2008, 05:22 PM
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Developer
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Join Date: Aug 2006
Location: USA
Posts: 5,946
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Holy crap, you fixed the client display issues for Stats(AC/Attack) and Skills for level 71+ chars? Or just the display issue with displaying the level of the player in the UI? I didn't even see that note at first lol. That would be an awesome fix lol.
Also, have you had any luck with fixing the issue where spells for level 71+ get removed from the spellbook when you zone? I have to keep #scribespells enabled on my server as a temporary work around.
Those are 2 issues that have plagued me for a long time now. It would be awesome to get these fixed!
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06-25-2008, 09:26 PM
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Demi-God
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Join Date: May 2007
Location: b
Posts: 1,449
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Quote:
Originally Posted by trevius
Holy crap, you fixed the client display issues for Stats(AC/Attack) and Skills for level 71+ chars? Or just the display issue with displaying the level of the player in the UI? I didn't even see that note at first lol. That would be an awesome fix lol.
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I believe it does display stats up to 1500, however at 1500 the stats go to red, and it's just a clientside bug. If your eyes sear from red text, there's always #stats.
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Originally Posted by trevius
Also, have you had any luck with fixing the issue where spells for level 71+ get removed from the spellbook when you zone? I have to keep #scribespells enabled on my server as a temporary work around.
Those are 2 issues that have plagued me for a long time now. It would be awesome to get these fixed!
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Spellbook issue? Must've been caused in a recent (940+) EQEmulator build, as KMRA doesn't even have it and they are stuck on 1108.
As for fixing the exp rollover issue, I know the exp formula is different than most servers... meaning, it was revamped fully. (You don't get exp percents, you get actual exp numbers.)
As for fixing the client-display issue... gonna have to ask my coder on that one, no idea.
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06-25-2008, 10:20 PM
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Developer
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Join Date: Aug 2006
Location: USA
Posts: 5,946
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Quote:
Originally Posted by Secrets
Spellbook issue? Must've been caused in a recent (940+) EQEmulator build, as KMRA doesn't even have it and they are stuck on 1108.
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So, you are saying the KMRA doesn't have the spellbook issue where it removes 71+ spells from the spellbook when you zone? And your server doesn't either? I forget the code version I was running when I first increased my level to 75 (via quests), but I have had this issue since I first changed it months ago.
I know I tried setting a test server rule for max level up to 75 to see if that was the issue causing AC, Attack, and Skill levels to be displayed incorrectly, but that didn't make a difference. I don't recall if I tried the zoning with 71+ spells issue when I was running on that test with max level set to 75. Maybe the rule being set to 70 is what is causing my problem. If so, maybe I can find where it makes that check in the code and remove it.
Quote:
Originally Posted by Secrets
As for fixing the client-display issue... gonna have to ask my coder on that one, no idea.
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If you have the display bug fixed that is causing skills to appear to roll over (back to 0) once a player exceeds 70, then it would be a huge help if you would share it. Since the client uses skills to calculate stats like AC and Attack, it causes those 2 stats to appear way off. Though, you can still see the real value of AC with #showstats, it still doesn't show Attack the way people are used to.
I have even considered leveling up a character on KMRA just to see what happens when I hit level 71 lol. But, it seemed like it would take more time than it would be worth, so I just gave up. Probably much easier just to ask lol.
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06-26-2008, 03:10 PM
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Banned
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Join Date: Sep 2006
Posts: 841
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I'm always here for any questions bud, just PM me in IRC any time..
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06-26-2008, 04:50 PM
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Discordant
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Join Date: Jan 2007
Posts: 300
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hey
the POofire quest to get in is buged , The counts head dosnt drop :
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06-26-2008, 10:51 PM
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Demi-God
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Join Date: May 2007
Location: b
Posts: 1,449
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Quote:
Originally Posted by bowmaster
hey
the POofire quest to get in is buged , The counts head dosnt drop :
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Really? I could've sworn...
I'll have it fixed sometime today.
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06-27-2008, 06:09 AM
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Fire Beetle
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Join Date: Jun 2008
Location: England
Posts: 1
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I have a query, being that I iz a newb; I cannot actually figure out how to connect to your server, or what is required to do so; what version of the game I need to play, and so forth on your website. Apologies if this is all terribly obvious, but could you point me in the right direction?
Cheers.
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06-27-2008, 08:31 AM
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Demi-God
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Join Date: May 2007
Location: b
Posts: 1,449
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Quote:
Originally Posted by Dorvinnal
I have a query, being that I iz a newb; I cannot actually figure out how to connect to your server, or what is required to do so; what version of the game I need to play, and so forth on your website. Apologies if this is all terribly obvious, but could you point me in the right direction?
Cheers.
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You need EverQuest Titanium; the current client version supported by EQEmulator.
You can find this online at a place like ebay, or amazon.
Our website does not have play instructions on it because we assume that players would find out about our server through the EQEmulator website.
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06-27-2008, 02:49 PM
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Discordant
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Join Date: Jan 2007
Posts: 300
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anything new reccently?
is the pofire quest fixed yet?
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06-28-2008, 06:51 AM
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Discordant
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Join Date: Jan 2007
Posts: 300
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ooh ye a, how do u getino Poearth and things?
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06-28-2008, 09:07 AM
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Fire Beetle
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Join Date: Feb 2008
Posts: 25
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Welcome back! Time for me to finish leveling my bard and a necro 
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