For the weapon graphics, it'll be the model id in the fields mentioned by the above poster. If you need to check out different models, be sure to check with George's item viewer thingy or use #wc 7 <id> in game. So, I think #wc 7 1 would display basic sword in primary hand. And then just increment that id.
On armor, you can edit the texture fields. 0-3 for basics, I think 10-16 for robes, and I also think it is 17-22 for velious textures. To make armor show up, you could change the texture/material field of the npc. However, the catch is, there is no way for an npc to appear in certain armor unless you put it in his loot table and set equip to yes. Therefore, you won't be able to put all of your guards in that ruby red armor unless you actually put the rubicite armor in their loot table and set texture to 255(Show equipped armor setting).
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