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  #1  
Old 08-09-2008, 11:08 AM
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cavedude
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I remember I had a hell of a time trying to use Perl to work with corpses before the graveyard/shadowrest system was put into place. Finally, I just gave up and convinced Wildcard to implement the graveyard (and then he became inspired and threw in SR for the hell of it - I do miss Wild!) Sadly, you don't have this option. Though, I too would like to see empty NPC corpses delete after a few seconds like on Live.
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  #2  
Old 08-10-2008, 04:15 AM
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I am getting closer! At least now I can get the corpse to actually delete or decay using one of these 2 options:

Delete Corpse:
Code:
my $deadnpc = $entity_list->GetCorpseByName("Tiny_Albino_Rat's corpse445");

  if ($deadnpc) {
    my $delete_corpse = $deadnpc->CastToCorpse();
    $delete_corpse->Delete(); }
    
    quest::say ("$deadnpc");

}
Decay Corpse after 1 Second:
Code:
my $deadnpc = $entity_list->GetCorpseByName("Tiny_Albino_Rat's corpse445");

  if ($deadnpc) {
    my $delete_corpse = $deadnpc->CastToCorpse();
    $delete_corpse->SetDecayTimer(1); }
    
    quest::say ("$deadnpc");

}
This option works as well for specifying the corpses:
Code:
my $deadnpc = $entity_list->GetCorpseByID(631);
Now, if I can just figure out how to do it without having to be so specific as to put the exact name or ID I want to delete... I will keep you all informed if I come up with a solution.
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Old 08-10-2008, 04:37 AM
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This is promising! This isn't exactly what I want just yet, but I think it can definitely be useful. This will delete all corpses in the zone:

Code:
$entity_list->DeleteNPCCorpses();
I still want to be able to specify which ones I want to delete.
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  #4  
Old 08-10-2008, 04:58 AM
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Maybe this can help for automatically poofing empty corpses:

Code:
$corpse->IsEmpty();
Now, if I can only figure out how to make them target their own corpse when they die, or something to that effect.
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  #5  
Old 08-10-2008, 07:14 AM
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This seems to work to only delete the corpse if it is empty:
Code:
my $deadnpc = $entity_list->GetCorpseByName("Tiny_Albino_Rat's corpse423");

  if ($deadnpc->IsEmpty()) {
    my $delete_corpse = $deadnpc->CastToCorpse();
    $delete_corpse->SetDecayTimer(1); }
The only thing left is to figure out how to select corpses without having to provide an exact name or entity ID number.
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  #6  
Old 08-10-2008, 09:13 AM
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Maybe there is a GetCorpseByType?
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  #7  
Old 08-10-2008, 09:04 PM
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I am just going off of the list of Quest Objects from the Wiki here:

http://www.eqemulator.net/wiki/wikka...a=QuestObjects

I don't see anything there that will do what I need exactly. Unless maybe more were added that just aren't in the Wiki yet.

What I really need is either a way for an NPC to somehow identify it's corpse via exact name or entity ID, or a way to have the script look at all corpses in the zone.

I am not at home right now, but maybe something like this would work to have it check all corpses in the zone:

Code:
my $deadnpc = $entity_list->IsNPCCorpse();

  if ($deadnpc->IsEmpty()) {
    my $delete_corpse = $deadnpc->CastToCorpse();
    $delete_corpse->SetDecayTimer(1); }
I am doubtful, as I don't think that is actually getting anything, but rather for checking if it is a corpse or not. I will test it later tonight. But, I am definitely open to suggestions
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