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  #1  
Old 08-27-2008, 08:34 AM
nosfentora
Discordant
 
Join Date: Oct 2004
Location: In a house
Posts: 387
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Dude that is AWESOME. Thanks!

and by the way - the Bots rock! Thanks for continuing this project!
  #2  
Old 08-27-2008, 01:32 PM
Ikeren
Hill Giant
 
Join Date: Aug 2008
Location: Canada
Posts: 131
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Quote:
ore I make a new release with the latest emu source. I have 1127 now but it has a group bug in it that is supposedly fixedin 1128 but that download doesn't seem to be available.
I don't suppose you'd be convinced to return to 1119 on your server until that happens?

Quote:
Mercenaries - Player controlled NPCs are now available!
Yeah, I saw that on another EQ forum I follow still. Made me laugh. They definitely won't be done in the same way, though.

Regarding hotkeys, I have:
Attack, Summon, Guard, GroupSpawn (spawns my group), invite, update, inventory. I invite the entire raid by hand, but I'm thinking about taking the time to do the full hotkeys. Make sure you include pauses, otherwise it will get butchered, fast (tried to do it without pauses on an alt, and the bit of lag screwed the hotkeys up big time).

But yeah, I love this stuff.
  #3  
Old 08-27-2008, 01:46 PM
Congdar
Developer
 
Join Date: Jul 2007
Location: my own little world
Posts: 751
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I will be downloading the fix direct from sourceforge since this website seems to be broken as far as build updates go. I only have the Beastlord spell list left to do and I'm still debugging the level 44 enchanter zone aggro issue. Before I start the beastlord spell list, I'll get the fixes to The Realm.
  #4  
Old 09-02-2008, 09:41 PM
Congdar
Developer
 
Join Date: Jul 2007
Location: my own little world
Posts: 751
Smile New Bots Release!

I've posted my latest bots release in the official release thread, check it out!
  #5  
Old 09-02-2008, 10:47 PM
cavedude's Avatar
cavedude
The PEQ Dude
 
Join Date: Apr 2003
Location: -
Posts: 1,988
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I merged the spells into PEQ.
  #6  
Old 09-03-2008, 08:56 AM
Congdar
Developer
 
Join Date: Jul 2007
Location: my own little world
Posts: 751
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Thanks Cavedude!
  #7  
Old 09-03-2008, 03:12 PM
gygelly
Fire Beetle
 
Join Date: Jul 2008
Location: Birmingham, AL
Posts: 15
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Thanks for the update Congdar...the last one was kind of crashy and the group bug was a pain, so my guild and I have just been using a previous version for the time being.

We'll get right to playing with this new version tonight.

Since you are nearly done with the spells, I have a request for your next priority, along the same vein. We need to get the bot info into it's own table, rather than npc_types. Every time I update peq, I have to jump through a bunch of hoops to ensure that player's bots aren't lost...which is a pretty big deal as players put effort into equipping their bots.

Previously, it wasn't THAT bad, I just had to be sure to backup the rows from npc_types that were bots before sourcing in drop_system. But recently, the peq guys have been adding more entries to npc types, the ids of which overlap with the ids of the bots. This means I have to not only assign the bots new ids in npc_types, but also update the botinventory and botowners tables.

Again, thanks for the update!
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