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Support::General Support Post all topics here having to do with errors while trying to connect to an EQEMu server but not about the setup/running of the Server itself. |
05-18-2006, 02:43 PM
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Sarnak
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Join Date: Apr 2006
Posts: 35
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Editing HP/Mana regeneration rates
I am trying to change the rate at which characters regenerate mana and hitpoints. Is there a easier way to do this than "learning C++". thanks BTW im running a 0.6.6 server.
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05-22-2006, 09:55 AM
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Forum Guide
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Join Date: Sep 2003
Location: California
Posts: 1,475
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The npc_types table has mana and hp regen rate. DL my npc editing utility to perform this task.
GeorgeS
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05-22-2006, 12:26 PM
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Sarnak
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Join Date: Jan 2006
Posts: 78
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I believe he was talking about the rate at which *player* characters regen mana and health.
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05-22-2006, 02:41 PM
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Sarnak
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Join Date: Apr 2006
Posts: 35
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That is correct, thanks though Georges.
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05-22-2006, 08:23 PM
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Demi-God
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Join Date: Jan 2005
Posts: 1,109
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If you don't want edit NPC but player, you can't without mod the source (C++).
A replace clue, is make item who give to player, regen/manaregen you want.
__________________
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I speak english like a spanish cow..., I speak spanish like a english pudding...
But I try to speak good french !!! (Non au langage SMS sur forum)
http://eqfroggy.new.fr : Froggy French Server Website.
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05-23-2006, 04:29 AM
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Forum Guide
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Join Date: Sep 2003
Location: California
Posts: 1,475
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correction
Yes you're right, I missread it.
Perhaps someday this feature can be included in the build.
When I get done with the database utilities, I might start helping with the C++ code
GeorgeS
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05-23-2006, 11:23 AM
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Demi-God
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Join Date: Jan 2005
Posts: 1,109
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I think dev prefer repair bug like develop no live features
But perhaps in future ?
__________________
__________________________________________________ _____________________________________
I speak english like a spanish cow..., I speak spanish like a english pudding...
But I try to speak good french !!! (Non au langage SMS sur forum)
http://eqfroggy.new.fr : Froggy French Server Website.
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05-25-2006, 07:53 AM
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Sarnak
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Join Date: Apr 2006
Posts: 35
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Ok, so I found where you can edit HP regen rates. however, when I open up the file in my compiler (im using Jgrasp), I make the change and compile, but no effect is changed in the regen rates. Im not real sure how to actualyl compile though. No changes I make to the .cpp files really works.
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05-25-2006, 09:04 AM
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Demi-God
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Join Date: Jan 2005
Posts: 1,109
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Quote:
Originally Posted by Smeeg
Ok, so I found where you can edit HP regen rates. however, when I open up the file in my compiler (im using Jgrasp), I make the change and compile, but no effect is changed in the regen rates. Im not real sure how to actualyl compile though. No changes I make to the .cpp files really works.
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Perhaps need to mod the client also ?
__________________
__________________________________________________ _____________________________________
I speak english like a spanish cow..., I speak spanish like a english pudding...
But I try to speak good french !!! (Non au langage SMS sur forum)
http://eqfroggy.new.fr : Froggy French Server Website.
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05-25-2006, 03:51 PM
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Demi-God
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Join Date: Mar 2004
Posts: 1,066
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Target yourself and do #showstats from time to time to see how much your HP really is. The client tries to predict your HP and updates its display accordingly. The client, of course, uses the rules of eqlive when it predicts HP generation.
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<idleRPG> Rogean ate a plate of discounted, day-old sushi. This terrible calamity has slowed them 0 days, 15:13:51 from level 48.
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08-31-2008, 05:12 PM
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Fire Beetle
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Join Date: Jun 2008
Location: Phoenix, AZ
Posts: 10
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Well I am a newb at programming SQL, so I do not know where to begin to edit the database to affect XP gains, HP/Mana regen, Max level, etc. Mainly those four things I want to edit on a global level, so if anyone can help me figure this out, I would appreciate it =)
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08-31-2008, 05:14 PM
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Developer
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Join Date: Aug 2006
Location: USA
Posts: 5,946
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Those are all set in the rule_values table. They are pretty straight forward. Just look at that table and you should get an idea of how to set them. Let us know if you have any more related questions.
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08-31-2008, 05:32 PM
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Fire Beetle
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Join Date: Jun 2008
Location: Phoenix, AZ
Posts: 10
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I sent you a PM for my further pesky questions! =)
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08-31-2008, 05:34 PM
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Developer
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Join Date: Aug 2006
Location: USA
Posts: 5,946
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It is best just to post replies instead of PMing. But, I answered your PM
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