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  #17  
Old 07-09-2002, 02:01 AM
TheClaus
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Join Date: Jan 2002
Location: Manteca, CA
Posts: 352
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If it is truely zoneid 181 then you'll have to add it to the source and recompile it. Then you'll also have to add it to the db. For the source it goes in common/ZoneNumbers.h. You should be able to figure it out by looking at the file. For the db you would do the following.
Code:
INSERT INTO zone VALUES ('jaggedpine',NULL,'JaggedPine Forest',0,0,0,0,0,181);
If I missed something I am sorry. I have yet to even test this. It should work though.

Quote:
Originally Posted by leginyah
I just loaded that zone up in Ethernalquest and did a #loc which resulted in the following :

955, 2028 ZONE:181

therefore Im assuming that the zone ID is 181. I hope this helps and someone can write a cfg file for it as I used the cfgcollector and it just didnt want to know about me even when running from a dos box under WinXP. The zone looks really cool cant wait till I can get it up and start putting some mobs in it.
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