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Development::Tools 3rd Party Tools for EQEMu (DB management tools, front ends, etc...) |

08-27-2008, 11:00 AM
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Discordant
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Join Date: Apr 2006
Posts: 374
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Server Status Web Page
I am looking for a simple script that I can put on a web page that will display the server's status (ie. UP or DOWN) and maybe include an uptime report.
I would also like it to display a list of currently logged in characters with level/race/class and zone info.
Does anyone have something like this currently in the works?
Thanks!
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08-27-2008, 11:23 AM
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Sarnak
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Join Date: Feb 2008
Posts: 87
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You can use a PHP Telnet script to get that information. However you will need telnet functions turned on the eq server.
If you are familiar with PHP scripting I will post a section of code for you to use. However you will need to edit the code for what suites you. If you are not familiar with PHP I would try and find someone that is.
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08-27-2008, 11:28 AM
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Discordant
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Join Date: Apr 2006
Posts: 374
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Thanks for the reply, I am working on learning php, and currently have a basic understanding of it. I would not mind checking out the code and seeing if I can make sense of it.
To turn on the telnet function I just edit the server's xml file correct?
Thanks.
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08-27-2008, 12:23 PM
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Sarnak
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Join Date: Aug 2008
Location: usa
Posts: 43
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i would be interested in the php code also, if it's not too much trouble that is =).
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08-27-2008, 04:58 PM
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Sarnak
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Join Date: Feb 2008
Posts: 87
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This is a partial code from my new EQ Editor release fixing to come out. This is built in a class, have fun. Feel free to ask questions.
Also some of the telnet code I copied from someone else, I have changed most of it but the majority is still intact.
PHP Code:
class telnet {
// Variables
var $message = array();
var $connection;
// Connects to the World Telnet Server
function connect(){
global $cfg;
// Open Socket Connection
$this->connection = fsockopen($cfg['telnet']['address'], $cfg['telnet']['port']);
if(!$this->connection){
$this->message[] = "Error connecting to World Telnet Server";
return false;
}else{
fputs($this->connection, sprintf("%s\r", unserialize($_SESSION['EQ_EDT_USR'])));
usleep(125000);
fputs($this->connection, sprintf("%s\r", unserialize($_SESSION['EQ_EDT_PWD'])));
usleep(125000);
return true;
}
}
// Close the Telnet Connection
function close(){
fclose($this->connection);
}
// Server Uptime
function uptime(){
fputs ($this->connection, "uptime\r");
usleep(125000);
while (!feof($this->connection)){
$ret = fgets($this->connection);
if (ereg("Uptime", $ret)) {
$ret = str_replace("$user", "", $ret);
return str_replace(">", "", $ret);
break;
}
}
}
// Zone Status
function zonestatus($zone=''){
fputs ($this->connection, sprintf("zonestatus %s\r", $zone));
usleep(125000);
while(!feof($this->connection)){
$ret = fgets($this->connection);
if (ereg("$Server:", $ret)){
echo "$ret \n <br>";
}
if(ereg("avail", $ret)){
echo "$ret \n <br>";
break;
}
}
}
// Kick Character from World Server
function kick($character, $message='YOU ARE BEING KICKED FROM THE SERVER IN 4 SECONDS'){
fputs($this->connection, sprintf("tell %s %s\r", $character, $message));
sleep(4);
fputs($this->connection, sprintf("kick %s\r", $character));
$this->message[] = "Character has been kicked from server";
sleep(1);
}
// Send Character a Tell
function tell($character, $message){
fputs($this->connection, sprintf("tell %s %s\r", $character, $message));
sleep(1);
$this->message[] = sprintf("Message Sent to Character: %s", $character);
}
// Send Server a OOC Message
function ooc($message){
fputs($this->connection, sprintf("ooc %s\r", $message));
sleep(1);
$this->message[] = "Message sent to OOC";
}
// Broadcast Message Server Wide
function broadcast($message){
fputs($this->connection, sprintf("broadcast %s\r", $message));
sleep(1);
$this->message[] = "Broadcast Message Sent to World Server";
}
// Who/Who All
function whoall($who=''){
fputs ($this->connection, sprintf("who%s\r", $who));
usleep(125000);
while (!feof($this->connection)) {
$ret_tmp = fgets($this->connection);
if(ereg("zone", $ret_tmp)){
$ret[++$x] = $ret_tmp;
}
if(ereg("online", $ret_tmp)){
break;
}
}
// Process each line of the returned results
foreach ($ret as $key => $value) {
// Original Return
$players[$key]['original'] = $value;
// GM Status
if (preg_match("/\*.*\*/", $value, $matches)) {
$players[$key]['GM'] = trim($matches[0], "* ");
}
// Role/Anon, Level & Class
if (preg_match("/\[.*\]/", $value, $matches)) {
$tmp = explode(" ", trim($matches[0], "[] "));
if (!is_numeric($tmp[0])) {
$players[$key]['Visible'] = $tmp[0];
$players[$key]['Level'] = $tmp[1];
$players[$key]['Class'] = rtrim($tmp[2] . " " . $tmp[3], " ");
} else {
$players[$key]['Level'] = $tmp[0];
$players[$key]['Class'] = rtrim($tmp[1] . " " . $tmp[2], " ");
}
}
// Character's Name
if(preg_match("/\].*\(/", $value, $matches)){
$players[$key]['Name'] = trim($matches[0], "] (");
}
// Race
if(preg_match("/\(.*\)/", $value, $matches)){
$players[$key]['Race'] = trim($matches[0], "( )");
}
// Zone
if(preg_match("/zone:.*AccID:/", $value, $matches)){
$players[$key]['ZoneLong'] = substr($matches[0], 6, -7);
}
// Account ID
if(preg_match("/AccID:.*AccName:/", $value, $matches)){
$players[$key]['AcctID'] = substr($matches[0], 7, -9);
}
// Account Name
if(preg_match("/AccName:.*LSID:/", $value, $matches)){
$players[$key]['AcctName'] = substr($matches[0], 9, -6);
}
// Login Server ID
if(preg_match("/LSID:.*Status:/", $value, $matches)){
$players[$key]['LSID'] = substr($matches[0], 6, -8);
}
// Status
if(preg_match("/Status:.*/", $value, $matches)){
$players[$key]['Status'] = substr($matches[0], 8, 3);
}
}
// Return Player Array
return $players;
}
}
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08-29-2008, 08:55 AM
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Discordant
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Join Date: Apr 2006
Posts: 374
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Thanks for posting the code, seems I just get a blank page though when I load it. Currently the only things I changed were I added the php code tags, and I changed the 'address' to my eqemu server's local IP address and 'port' to '9000'. I enabled telnet in the eqemu xml config file and restarted the server. When I telnet to the server using a command prompt in windows I am able to connect and issue commands like status and who all.
I must be missing something... any ideas?
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08-29-2008, 06:58 PM
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Sarnak
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Join Date: Feb 2008
Posts: 87
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Yea, LOTS....
This is a php class that you must call and then call each function you want performed, also you need to input your username/password.
Replace
$this->connection = fsockopen($cfg['telnet']['address'], $cfg['telnet']['port']);
with
$this->connection = fsockopen('your server ip address', 9000);
9000 is the default port, change it to match what your server's is.
Also change
fputs($this->connection, sprintf("%s\r", unserialize($_SESSION['EQ_EDT_USR'])));
and
fputs($this->connection, sprintf("%s\r", unserialize($_SESSION['EQ_EDT_PWD'])));
and replace the
unserialize($_SESSION'EQ_EDT_USR']) and unserialize($_SESSION['EQ_EDT_PWD'])
with your EQ EMU Username and Password.. This checks the account table in the database. Make sure your username and password is like this:
fputs($this->connection, sprintf("%s\r", 'username'));
fputs($this->connection, sprintf("%s\r", 'password'));
After that you need to call the class and then the functions below the script.
Example:
PHP Code:
<?php
class telnet {
// Variables
var $message = array();
var $connection;
// Connects to the World Telnet Server
function connect(){
global $cfg;
// Open Socket Connection
$this->connection = fsockopen('127.0.0.1', 9000);
if(!$this->connection){
$this->message[] = "Error connecting to World Telnet Server";
return false;
}else{
fputs($this->connection, sprintf("%s\r", 'username'));
usleep(125000);
fputs($this->connection, sprintf("%s\r", 'password'));
usleep(125000);
return true;
}
}
// Close the Telnet Connection
function close(){
fclose($this->connection);
}
// Server Uptime
function uptime(){
fputs ($this->connection, "uptime\r");
usleep(125000);
while (!feof($this->connection)){
$ret = fgets($this->connection);
if (ereg("Uptime", $ret)) {
$ret = str_replace("$user", "", $ret);
return str_replace(">", "", $ret);
break;
}
}
}
// Zone Status
function zonestatus($zone=''){
fputs ($this->connection, sprintf("zonestatus %s\r", $zone));
usleep(125000);
while(!feof($this->connection)){
$ret = fgets($this->connection);
if (ereg("$Server:", $ret)){
echo "$ret \n <br>";
}
if(ereg("avail", $ret)){
echo "$ret \n <br>";
break;
}
}
}
// Kick Character from World Server
function kick($character, $message='YOU ARE BEING KICKED FROM THE SERVER IN 4 SECONDS'){
fputs($this->connection, sprintf("tell %s %s\r", $character, $message));
sleep(4);
fputs($this->connection, sprintf("kick %s\r", $character));
$this->message[] = "Character has been kicked from server";
sleep(1);
}
// Send Character a Tell
function tell($character, $message){
fputs($this->connection, sprintf("tell %s %s\r", $character, $message));
sleep(1);
$this->message[] = sprintf("Message Sent to Character: %s", $character);
}
// Send Server a OOC Message
function ooc($message){
fputs($this->connection, sprintf("ooc %s\r", $message));
sleep(1);
$this->message[] = "Message sent to OOC";
}
// Broadcast Message Server Wide
function broadcast($message){
fputs($this->connection, sprintf("broadcast %s\r", $message));
sleep(1);
$this->message[] = "Broadcast Message Sent to World Server";
}
// Who/Who All
function whoall($who=''){
fputs ($this->connection, sprintf("who%s\r", $who));
usleep(125000);
while (!feof($this->connection)) {
$ret_tmp = fgets($this->connection);
if(ereg("zone", $ret_tmp)){
$ret[++$x] = $ret_tmp;
}
if(ereg("online", $ret_tmp)){
break;
}
}
// Process each line of the returned results
foreach ($ret as $key => $value) {
// Original Return
$players[$key]['original'] = $value;
// GM Status
if (preg_match("/\*.*\*/", $value, $matches)) {
$players[$key]['GM'] = trim($matches[0], "* ");
}
// Role/Anon, Level & Class
if (preg_match("/\[.*\]/", $value, $matches)) {
$tmp = explode(" ", trim($matches[0], "[] "));
if (!is_numeric($tmp[0])) {
$players[$key]['Visible'] = $tmp[0];
$players[$key]['Level'] = $tmp[1];
$players[$key]['Class'] = rtrim($tmp[2] . " " . $tmp[3], " ");
} else {
$players[$key]['Level'] = $tmp[0];
$players[$key]['Class'] = rtrim($tmp[1] . " " . $tmp[2], " ");
}
}
// Character's Name
if(preg_match("/\].*\(/", $value, $matches)){
$players[$key]['Name'] = trim($matches[0], "] (");
}
// Race
if(preg_match("/\(.*\)/", $value, $matches)){
$players[$key]['Race'] = trim($matches[0], "( )");
}
// Zone
if(preg_match("/zone:.*AccID:/", $value, $matches)){
$players[$key]['ZoneLong'] = substr($matches[0], 6, -7);
}
// Account ID
if(preg_match("/AccID:.*AccName:/", $value, $matches)){
$players[$key]['AcctID'] = substr($matches[0], 7, -9);
}
// Account Name
if(preg_match("/AccName:.*LSID:/", $value, $matches)){
$players[$key]['AcctName'] = substr($matches[0], 9, -6);
}
// Login Server ID
if(preg_match("/LSID:.*Status:/", $value, $matches)){
$players[$key]['LSID'] = substr($matches[0], 6, -8);
}
// Status
if(preg_match("/Status:.*/", $value, $matches)){
$players[$key]['Status'] = substr($matches[0], 8, 3);
}
}
// Return Player Array
return $players;
}
}
$telnet = new telnet;
$telnet->connect();
$telnet->broadcast('This is a test message from your GM Please sign out NOW!');
$telnet->close();
?>
or you can call more than 1 function before the session is closed.
PHP Code:
$telnet = new telnet;
$telnet->connect();
$telnet->broadcast('This is a test message from your GM Please sign out NOW!');
$telnet->kick('icantplayeq', 'I DONT LIKE YOU SO IM KICKING YOU');
$telnet->close();
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09-04-2008, 12:02 PM
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Discordant
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Join Date: Apr 2006
Posts: 374
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I made all the edits that you suggested and still end up with a blank page.
Here is my page called index.php
PHP Code:
<?php class telnet {
// Variables var $message = array(); var $connection;
// Connects to the World Telnet Server function connect(){ global $cfg; // Open Socket Connection $this->connection = fsockopen('192.168.2.6', 9000);
if(!$this->connection){ $this->message[] = "Error connecting to World Telnet Server"; return false; }else{ fputs($this->connection, sprintf("%s\r", 'my-user-name')); usleep(125000); fputs($this->connection, sprintf("%s\r", 'my-password')); usleep(125000); return true; } } // Close the Telnet Connection function close(){ fclose($this->connection); } // Server Uptime function uptime(){ fputs ($this->connection, "uptime\r"); usleep(125000); while (!feof($this->connection)){ $ret = fgets($this->connection); if (ereg("Uptime", $ret)) { $ret = str_replace("$user", "", $ret); return str_replace(">", "", $ret); break; } } } // Zone Status function zonestatus($zone=''){ fputs ($this->connection, sprintf("zonestatus %s\r", $zone)); usleep(125000); while(!feof($this->connection)){ $ret = fgets($this->connection); if (ereg("$Server:", $ret)){ echo "$ret \n <br>"; } if(ereg("avail", $ret)){ echo "$ret \n <br>"; break; } } } // Kick Character from World Server function kick($character, $message='YOU ARE BEING KICKED FROM THE SERVER IN 4 SECONDS'){ fputs($this->connection, sprintf("tell %s %s\r", $character, $message)); sleep(4); fputs($this->connection, sprintf("kick %s\r", $character)); $this->message[] = "Character has been kicked from server"; sleep(1); } // Send Character a Tell function tell($character, $message){ fputs($this->connection, sprintf("tell %s %s\r", $character, $message)); sleep(1); $this->message[] = sprintf("Message Sent to Character: %s", $character); } // Send Server a OOC Message function ooc($message){ fputs($this->connection, sprintf("ooc %s\r", $message)); sleep(1); $this->message[] = "Message sent to OOC"; } // Broadcast Message Server Wide function broadcast($message){ fputs($this->connection, sprintf("broadcast %s\r", $message)); sleep(1); $this->message[] = "Broadcast Message Sent to World Server"; } // Who/Who All function whoall($who=''){ fputs ($this->connection, sprintf("who%s\r", $who)); usleep(125000);
while (!feof($this->connection)) { $ret_tmp = fgets($this->connection);
if(ereg("zone", $ret_tmp)){ $ret[++$x] = $ret_tmp; } if(ereg("online", $ret_tmp)){ break; } }
// Process each line of the returned results foreach ($ret as $key => $value) { // Original Return $players[$key]['original'] = $value;
// GM Status if (preg_match("/\*.*\*/", $value, $matches)) { $players[$key]['GM'] = trim($matches[0], "* "); } // Role/Anon, Level & Class if (preg_match("/\[.*\]/", $value, $matches)) { $tmp = explode(" ", trim($matches[0], "[] ")); if (!is_numeric($tmp[0])) { $players[$key]['Visible'] = $tmp[0]; $players[$key]['Level'] = $tmp[1]; $players[$key]['Class'] = rtrim($tmp[2] . " " . $tmp[3], " "); } else { $players[$key]['Level'] = $tmp[0]; $players[$key]['Class'] = rtrim($tmp[1] . " " . $tmp[2], " "); } } // Character's Name if(preg_match("/\].*\(/", $value, $matches)){ $players[$key]['Name'] = trim($matches[0], "] ("); } // Race if(preg_match("/\(.*\)/", $value, $matches)){ $players[$key]['Race'] = trim($matches[0], "( )"); } // Zone if(preg_match("/zone:.*AccID:/", $value, $matches)){ $players[$key]['ZoneLong'] = substr($matches[0], 6, -7); } // Account ID if(preg_match("/AccID:.*AccName:/", $value, $matches)){ $players[$key]['AcctID'] = substr($matches[0], 7, -9); } // Account Name if(preg_match("/AccName:.*LSID:/", $value, $matches)){ $players[$key]['AcctName'] = substr($matches[0], 9, -6); } // Login Server ID if(preg_match("/LSID:.*Status:/", $value, $matches)){ $players[$key]['LSID'] = substr($matches[0], 6, -8); } // Status if(preg_match("/Status:.*/", $value, $matches)){ $players[$key]['Status'] = substr($matches[0], 8, 3); } } // Return Player Array return $players; }
}
$telnet = new telnet; $telnet->connect(); $telnet->broadcast('This is a test message from the GM Please sign out NOW!'); $telnet->close(); ?>
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09-04-2008, 06:01 PM
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Sarnak
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Join Date: Feb 2008
Posts: 87
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You are supposed to end up with a blank page.... There is nothing that is supposed to print out on the screen. All that I gave you is basically the "back end" of a program/script.
The real question is did it work for you? It should have, next time log in to the server and then run this script once more and see if it shows up in EQ...
Also you might be missing something in PHP or apache or something..
Look in your error logs to see if this script had an error.
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09-11-2008, 11:54 AM
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Discordant
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Join Date: Apr 2004
Location: 127.0.0.1
Posts: 402
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Thanks for the contribution cybernine186.
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09-18-2008, 01:37 PM
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Discordant
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Join Date: Apr 2006
Posts: 374
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I have been trying to figure out how I go about using this "back end" script to display the server status on a web page but keep coming up blank. Do you mind shedding some insight on how this would be accomplished. I would guess that I would need to call this script within the webpage somehow to have it display the data.
I am still new to PHP. Like I said before I would only like to display server status, uptime, and a list of currently logged in characters with lvl/class info.
Thanks again.
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09-18-2008, 02:27 PM
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Sarnak
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Join Date: Aug 2007
Posts: 34
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Quote:
Originally Posted by cubber
I have been trying to figure out how I go about using this "back end" script to display the server status on a web page but keep coming up blank. Do you mind shedding some insight on how this would be accomplished. I would guess that I would need to call this script within the webpage somehow to have it display the data.
I am still new to PHP. Like I said before I would only like to display server status, uptime, and a list of currently logged in characters with lvl/class info.
Thanks again.
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You might try something like:
PHP Code:
$telnet = new telnet;
if($telnet->connect() ) {
// We are connected... yay!
echo "<h1>Server is <span style='background-color:green;'>UP</h1><p>" . $telnet->uptime() . "</p>";
} else {
// OH NOS!
echo "<h1>Server is <span style='background-color:red;'>DOWN</h1><p>" . $telnet->message[0] ."</p>";
}
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09-18-2008, 02:58 PM
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Sarnak
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Join Date: Aug 2007
Posts: 34
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saw you wanted the players on as well:
PHP Code:
<?php $telnet = new telnet; if($telnet->connect() ) { // We are connected... yay! echo "<h1>Server is <span style='background-color:green;'>UP</span></h1>"; echo "<p>" . $telnet->uptime() . "</p>"; echo "<table><tr><td>Name</td><td>Zone</td></tr>"; $players = $telnet->whoall(); foreach( array_keys($players) as $key) { echo "<tr><td>" . $players[$key]['Name'] . "</td><td>" . $players[$key]['ZoneLong'] . "</td><tr>"; } echo "</table>"; } else { // OH NOS! echo "<h1>Server is <span style='background-color:red;'>DOWN</span></h1><p>" . $telnet->message[0] ."</p>"; } ?>
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09-18-2008, 03:18 PM
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Discordant
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Join Date: Apr 2006
Posts: 374
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Spoon,
Thank you for that it looks perfect, but I am having issues integrating it. I tried to use the top part of the above script for the connection and authentication but it errored out at the beginning of your script. Here is what it looks like, I am sure I am doing something wrong.
PHP Code:
<?php class telnet {
// Variables var $message = array(); var $connection;
// Connects to the World Telnet Server function connect(){ global $cfg; // Open Socket Connection $this->connection = fsockopen('192.168.0.4', 9000);
if(!$this->connection){ $this->message[] = "Error connecting to World Telnet Server"; return false; }else{ fputs($this->connection, sprintf("%s\r", 'username')); usleep(125000); fputs($this->connection, sprintf("%s\r", 'password')); usleep(125000); return true; } }
$telnet = new telnet; if($telnet->connect() ) { // We are connected... yay! echo "<h1>Server is <span style='background-color:green;'>UP</span></h1>"; echo "<p>" . $telnet->uptime() . "</p>"; echo "<table><tr><td>Name</td><td>Zone</td></tr>"; $players = $telnet->whoall(); foreach( array_keys($players) as $key) { echo "<tr><td>" . $players[$key]['Name'] . "</td><td>" . $players[$key]['ZoneLong'] . "</td><tr>"; } echo "</table>"; } else { // OH NOS! echo "<h1>Server is <span style='background-color:red;'>DOWN</span></h1><p>" . $telnet->message[0] ."</p>"; } ?>
And the error i get if I run php eqstatus.php from a command line on the server.
Parse error: syntax error, unexpected T_VARIABLE, expecting T_FUNCTION in /var/www/localhost/htdocs/game-servers/eq/status/eqstatus.php on line 27
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09-18-2008, 03:30 PM
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Sarnak
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Join Date: Aug 2007
Posts: 34
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You have a couple syntax errors. You didn't close out the class and were missing a required function in that class. Here is a more complete file. Don't forget to change the USER_NAME and PASSWORD.
PHP Code:
<?php
class telnet {
// Variables
var $message = array();
var $connection;
// Connects to the World Telnet Server
function connect(){
// Open Socket Connection
$this->connection = fsockopen('127.0.0.1', 9000);
if(!$this->connection){
$this->message[] = "Error connecting to World Telnet Server";
return false;
}else{
fputs($this->connection, sprintf("%s\r", 'USER_NAME'));
usleep(125000);
fputs($this->connection, sprintf("%s\r", 'PASSWORD'));
usleep(125000);
return true;
}
}
// Close the Telnet Connection
function close(){
fclose($this->connection);
}
// Server Uptime
function uptime(){
fputs ($this->connection, "uptime\r");
usleep(125000);
while (!feof($this->connection)){
$ret = fgets($this->connection);
if (ereg("Uptime", $ret)) {
$ret = str_replace("$user", "", $ret);
return str_replace(">", "", $ret);
break;
}
}
}
// Zone Status
function zonestatus($zone=''){
fputs ($this->connection, sprintf("zonestatus %s\r", $zone));
usleep(125000);
while(!feof($this->connection)){
$ret = fgets($this->connection);
if (ereg("$Server:", $ret)){
echo "$ret \n <br>";
}
if(ereg("avail", $ret)){
echo "$ret \n <br>";
break;
}
}
}
// Kick Character from World Server
function kick($character, $message='YOU ARE BEING KICKED FROM THE SERVER IN 4 SECONDS'){
fputs($this->connection, sprintf("tell %s %s\r", $character, $message));
sleep(4);
fputs($this->connection, sprintf("kick %s\r", $character));
$this->message[] = "Character has been kicked from server";
sleep(1);
}
// Send Character a Tell
function tell($character, $message){
fputs($this->connection, sprintf("tell %s %s\r", $character, $message));
sleep(1);
$this->message[] = sprintf("Message Sent to Character: %s", $character);
}
// Send Server a OOC Message
function ooc($message){
fputs($this->connection, sprintf("ooc %s\r", $message));
sleep(1);
$this->message[] = "Message sent to OOC";
}
// Broadcast Message Server Wide
function broadcast($message){
fputs($this->connection, sprintf("broadcast %s\r", $message));
sleep(1);
$this->message[] = "Broadcast Message Sent to World Server";
}
// Who/Who All
function whoall($who=''){
fputs ($this->connection, sprintf("who%s\r", $who));
usleep(125000);
while (!feof($this->connection)) {
$ret_tmp = fgets($this->connection);
if(ereg("zone", $ret_tmp)){
$ret[++$x] = $ret_tmp;
}
if(ereg("online", $ret_tmp)){
break;
}
}
// Process each line of the returned results
foreach ($ret as $key => $value) {
// Original Return
$players[$key]['original'] = $value;
// GM Status
if (preg_match("/\*.*\*/", $value, $matches)) {
$players[$key]['GM'] = trim($matches[0], "* ");
}
// Role/Anon, Level & Class
if (preg_match("/\[.*\]/", $value, $matches)) {
$tmp = explode(" ", trim($matches[0], "[] "));
if (!is_numeric($tmp[0])) {
$players[$key]['Visible'] = $tmp[0];
$players[$key]['Level'] = $tmp[1];
$players[$key]['Class'] = rtrim($tmp[2] . " " . $tmp[3], " ");
} else {
$players[$key]['Level'] = $tmp[0];
$players[$key]['Class'] = rtrim($tmp[1] . " " . $tmp[2], " ");
}
}
// Character's Name
if(preg_match("/\].*\(/", $value, $matches)){
$players[$key]['Name'] = trim($matches[0], "] (");
}
// Race
if(preg_match("/\(.*\)/", $value, $matches)){
$players[$key]['Race'] = trim($matches[0], "( )");
}
// Zone
if(preg_match("/zone:.*AccID:/", $value, $matches)){
$players[$key]['ZoneLong'] = substr($matches[0], 6, -7);
}
// Account ID
if(preg_match("/AccID:.*AccName:/", $value, $matches)){
$players[$key]['AcctID'] = substr($matches[0], 7, -9);
}
// Account Name
if(preg_match("/AccName:.*LSID:/", $value, $matches)){
$players[$key]['AcctName'] = substr($matches[0], 9, -6);
}
// Login Server ID
if(preg_match("/LSID:.*Status:/", $value, $matches)){
$players[$key]['LSID'] = substr($matches[0], 6, -8);
}
// Status
if(preg_match("/Status:.*/", $value, $matches)){
$players[$key]['Status'] = substr($matches[0], 8, 3);
}
}
// Return Player Array
return $players;
}
}
$telnet = new telnet;
if($telnet->connect() ) {
// We are connected... yay!
echo "<h1>Server is <span style='background-color:green;'>UP</span></h1>";
echo "<p>" . $telnet->uptime() . "</p>";
echo "<table><tr><td>Name</td><td>Zone</td></tr>";
$players = $telnet->whoall();
foreach( array_keys($players) as $key) {
echo "<tr><td>" . $players[$key]['Name'] . "</td><td>" . $players[$key]['ZoneLong'] . "</td><tr>";
}
echo "</table>";
} else {
// OH NOS!
echo "<h1>Server is <span style='background-color:red;'>DOWN</span></h1><p>" . $telnet->message[0] ."</p>";
}
?>
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