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  #1  
Old 09-21-2008, 10:39 AM
Angelox
AX Classic Developer
 
Join Date: May 2006
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Thank you, thank you!
now I can sleep again

I'll run it for a while, tell you what happens
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  #2  
Old 09-23-2008, 08:41 AM
Angelox
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This solution here works fine - Ive had it running on two servers with no problems. You might want to consider placing it in the source;
Small details like this are important; The way you log in to the server after patch day and find all the merchants clean (wonder what you might find new). Or the way a mob spawns, what he drops, how he reacts when engaged. At the end, it all comes together and gives you the 'Everquest Live' feeling.

EDIT:
You must have just stickied it! Thanks Trev
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  #3  
Old 09-23-2008, 08:53 AM
leslamarch
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Join Date: Sep 2006
Location: Green Bay, WI
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I have also been running this since it had been posted by Derision with no problems, works perfect
Thanks again
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  #4  
Old 09-23-2008, 09:50 AM
Angelox
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The Revised Merchant List I posted here a few days ago, makes a great match for this code, since all you see mostly, is what the vendor should have and what players have sold .
One thing to know is, if the vendor has no items for sell, he won't show what you sell him. I've been going around my database adding the basic water and rations to empty vendor lists (at least tell I can add what they really should have).
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  #5  
Old 09-23-2008, 12:24 PM
Andrew80k
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Join Date: Feb 2007
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Angelox,

eqtraders.com does a great job of getting merchant data and making accessible. You probably already know this though. Putting it out there just in case...
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  #6  
Old 09-23-2008, 01:07 PM
Angelox
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Join Date: May 2006
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Quote:
Originally Posted by Andrew80k View Post
Angelox,

eqtraders.com does a great job of getting merchant data and making accessible. You probably already know this though. Putting it out there just in case...
Ahh! more slave work (data entry) !
O well, I'll give it a try thanks for the tip.
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