Quote:
Originally Posted by Felwithe
A good half of the players on the server have no interest in beating the game - just hunting each other. They bind camp, corpse camp, intentionally train - whatever they can do to grief others. Plus a pretty high percentage of the players are using warp programs.
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Warp detection is pretty sensitive on Daxum's server. But yeah, I've seen people warp through doors. More people on PEQ actually warp around, than on VZ/TZ. What do you think the latest mass temporary ban was all about?

No more loot and scoot rules? Awesome! (You mention it below.) I always felt it was pretty weak/carebear, but I understand it's place.
Quote:
Originally Posted by Felwithe
PvPers basically hate themselves and everyone else - they have your typical troll personality. They can't stand having just a few servers of their own - they are truly bothered that servers exist where they don't have the power to grief, thus the continual stream of trolls who log in to hurl insults.
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'stfu bluebie!', I kid. I come from Rallos Zek. I played from 99 until it turned to Zek, and Hate became the most powerful force on the server. I only took a 2 year break from 2004-2006, and now I'm back on live checking out Zek again. I have a level 50 enchanter on VZ/TZ that I stopped playing shortly after loot was removed. I love PVP. I think it takes a more cool head to exist on such a server, it's not for everyone. Back to the thread:
Quote:
Originally Posted by Felwithe
PEQ is by far the best server on EQEMU, but if it went red, most of the decent players would eventually find homes elsewhere. I sure would. And I can't imagine what a pain it would be to GM an entire server of griefers, which is probably why TZ/VZ changed its original rules (no bind camping, no corpse camping, ect.) and now allows anything to go.
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cavedude never said that it would turn PVP. ProjectEQ's charter is to approximate live as closely as possible, and people that play are supposed to be testing/reporting bugs. It's a community effort, but in a nutshell: Playing is just a reward for doing so [reporting bugs]. Optimism is key in any community project, moral has to stay high so interest continues. Nothing Earth-shattering like a PVP rule system or a server wipe is going to happen any time soon, yet it keeps being brought up. In the event it did go PVP (
which is not happening!,) it'd be easier to manage the people as a GM (for me anyway, and I think Reno would probably enjoy watching people clobber each other to death, though the spectacle might take away from his world building time. . .) "Soandso just trained us in Vex Thal. omg do something." could not be responded with "Settle it between yourselves, kill the person and take the zone back." But I digress. . .
The server still has no ETA for being up (though I'd guess it'll be sometime during this week based on previous experience with HVAC monkeys in a datacenter scenario) and though I love to see people posting how awesome the server is, the occasional "Well if that happens we'll migrate" thing is getting old, especially when it's been stated nothing is going to change. The team puts a lot of work into the server, people come and go, the drama doesn't help any. Nor do the jabs at other server operator staff for their server sucking in comparison. Daxum has helped this community quite a bit, and his warp detection code (though slightly altered) is running on PEQ. Don't throw eggs at his world just because you can't hang!
