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  #1  
Old 09-25-2008, 01:57 PM
Angelox
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Join Date: May 2006
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Quote:
Originally Posted by Derision View Post
I think you found a bug. The aspect ratio of the huts in Hollowshade looks wrong in OpenEQ (using the same file loader routines as in Azone2). I'll look into it at some point, but it won't be for a while.
Any idea on how I can bring it back to how it was? I tried the original azone hollowshade map, and that had same results.
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  #2  
Old 09-25-2008, 02:39 PM
Derision
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Quote:
Originally Posted by Angelox View Post
Any idea on how I can bring it back to how it was? I tried the original azone hollowshade map, and that had same results.
Since the BestZ changes were first introduced, those mobs should always have been standing underneath the huts. Setting Map:FixPathingZMaxDeltaSendTo to 1 (or 0) should fix it for static mobs (not on a grid), at least it did on the one I tried, but as always when changing these global rules, you don't know what side effects it may have (shouldn't cause pathing mobs to hop though).
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  #3  
Old 09-25-2008, 03:29 PM
Angelox
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Well, Mr 'D, you fix things with out even trying to fix it!

I started my blundering ( I always do when things don't want to work); my first idea was to set all of the Map:FixPathingZ* from 20 to 12 (since it worked so nicely with the Map:FixPathingZMaxDeltaMoving fix), and now they stand in the huts (glad it was a short blunder, I've blundered for days, even weeks).
I checked the old 'hopper zones', and it all looked good (no hopping at all). So I guess they are better to default to 12 instead of 20.

Now, if I could only get the moonwalkers to stop ( I hate moonwalkers!).
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  #4  
Old 09-25-2008, 04:31 PM
Angelox
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When I did all my work in Hollowshade, must have been before Best Z fixes - time flies in cyberworld!
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  #5  
Old 10-03-2008, 09:04 PM
Angelox
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Today I noticed many missing maps in my current posted Map package. I think Azone2 didn't make them all, as I used the same batch-script as the one for Azone (not sure though).
I just made a new package which should have all the maps, including all the ones I had posted here to date.
You can get it here
If you were seeing problems like spells not landing, or bots/pets not attacking in certain zones, then this might solve your problem.
I took away all other links to map files on my site, since they are all in this new package, and these files are humongous HD space- eaters.
If you spot any more missing zone maps, post here and I'll add it.
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