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  #1  
Old 10-01-2008, 02:14 PM
paaco
Discordant
 
Join Date: Jan 2005
Posts: 320
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Hmm yeah I can confirm that it crashes the zone. That shouldn't happen :( I'm not really smart enough to look into it and figure it out. Maybe someone else can figure out whats causing it.
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  #2  
Old 10-01-2008, 02:26 PM
Dodie
Sarnak
 
Join Date: Jun 2004
Posts: 67
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Hope someone could take a look at it....
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  #3  
Old 10-01-2008, 02:33 PM
Derision
Developer
 
Join Date: Feb 2004
Location: UK
Posts: 1,540
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I was able to reproduce this and have submitted a fix to stop the zone crashing in Revision 29 on SVN. If you can't compile the source yourself, just wait until someone builds another set of Win32 binaries.
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  #4  
Old 10-01-2008, 02:34 PM
paaco
Discordant
 
Join Date: Jan 2005
Posts: 320
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Nice Derison, congrats on the blue name, with all the work you have done lately you definately deserve it.
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  #5  
Old 10-01-2008, 02:58 PM
Digital
Fire Beetle
 
Join Date: Jan 2006
Posts: 9
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Awsome Derision !
Where do i go to check that out?

We are trying to build quick pvp server with an adventure point system as reward for pvp.
We dont really know how to set that up so will use this item loot as a fix for that.
Just need it to work

Any info on this is very usefull.
Thanks alot
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  #6  
Old 10-01-2008, 03:11 PM
Derision
Developer
 
Join Date: Feb 2004
Location: UK
Posts: 1,540
Default

SVN stands for 'SubVersioN' and is a source code control system. Cavedude posted about it here:

http://eqemulator.net/forums/showthread.php?t=26376

Anyone can check-out the source code from there, and there are also occasional Win32 binary releases (click on the download tab). Every time new code is checked in, the 'Revision Number' bumps up by one. If you click on the 'Source' tab and then click on Changes, you can see a list of changes in each revision. As I am writing this, the latest revision is r29, but the latest Win32 binaries is r27. If you can't compile yourself, you'll need to wait until there is a revision29.zip (or later). The Win32 binaries on that site have to be created manually, so I can't say when the next one will be released.
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  #7  
Old 10-01-2008, 03:31 PM
So_1337
Dragon
 
Join Date: May 2006
Location: Cincinnati, OH
Posts: 689
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This probably deserves its own thread, but since you're explaining it here, I'll ask -- Is there a reason that I'm getting an error trying to run eqlaunch.exe from the binaries on the new SVN? I've never ever had a problem with any binaries posted here to this site, but for some reason eqlaunch.exe doesn't want to run when I use any of the binaries from the revisions mentioned.

Because of this, I can't run any dynamic zones. I've been able to get into the world successfully by launching static zones and making sure my character is logged there but this isn't ideal, as I'm sure you can imagine =) Just wondering what the difference between the two is. I imagine it's a difference in the method through which they're compiled, but was hoping to have some light shed on it. Thank you for anything you can offer.
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