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Old 10-06-2008, 07:23 PM
Angelox
AX Classic Developer
 
Join Date: May 2006
Location: filler
Posts: 2,049
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Quote:
Originally Posted by Congdar View Post
I've been the lone programmer on the bots for over a year now, reviving it from non-working to what it is now. I made many decisions on spell lists and ai that worked for me and my playing style. Feel free to make whatever changes you feel are needed. If they work, great... if not try something different. If it's too wacked, i'll say something. I welcome any help on the bot code. Nice work, btw, on the botname000 fix, that one had me baffled. Here's my list of things that need to be worked on.
I'm trying, but in the C programming dept, I'm a far cry from what you all are.
I can see all the code and have some idea of how it works, the rest is puzzle work, back tracking what everyone has done, and looking for clues. Very slow process, took me a just about a whole week of trial and error with the botname000 fix.

I've made my ax_classic database compatible with the SVN code, so I don't have to worry about updating special codes for ax_classic anymore.
PEQ is light years ahead of my DB when it comes to content, I just have a lot of custom stuff in mine, and someone might enjoy a change once in a while.

One problem I had with the bot code was, when you had a bot group, you leveled much faster because you could take out reds much easier, so if I turned down the exp ration to where it was right for bot groups, then people who played with out bots complained; they were not getting hardly exp from blues and lite blues. I found a solution to this, might be of interest, I'll look it up and post it.
 


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