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Old 10-07-2008, 05:26 PM
ChaosSlayer
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Join Date: May 2007
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Quote:
Originally Posted by trevius View Post
Woah, they put OOC regen on live? LOL, they might actually be getting smarter :P

Either way, with the rule, you will be able to easily turn it on or off, or adjust the rate you want them to regen at. By setting the rule to 1, you would regen 1% per tick. So, if you wanted to regen from 0 to full in 3 minutes, you would just take 180/6 = 30, so 30 ticks, and if you set your rules to 3 (3 X 30 = 90), it would be pretty close to 3 minutes to regen full HPs or Mana. I think it is nice to have the option to enable/disable and increase/decrease the OOC Regen rates.
yeah they added it 1 or 2 expansiosn ago (after Aniversary package i think)

Note important thing to allow a rule to set diffirent scaling for OCC regen, cuase just setting it at % rate would make OOC regen identical (in time) for all levels and all mana pools.
where my originaly proposed formula 5+level would slow down as you go up, to leave some room to force people to buy potions (which is good for economy)

another good thing would be be a rule to turn OFF meditation =)
The logical reason for this that if you have OOC regen, then casters also havign bonsu from meditation will get MASSIVE and unfair advantage over melees (specialy since in Emu you don't need to sit down to meditate - which means all the time figth goes on- you still meditating at full speed)
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