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Development::Development Forum for development topics and for those interested in EQEMu development. (Not a support forum) |

10-08-2008, 01:06 AM
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Developer
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Join Date: Aug 2006
Location: USA
Posts: 5,946
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I imagine you could set that part up with a hash in a quest for when the task is completed. I wouldn't mind if there was a way to set rewards based on class, but I am pretty sure that can all be done with quests as well. I am going to make one really soon and will report if there are any issues. But, the system is already pretty complicated as it is lol. No reason to complicate it any further if the rest can be done with quests.
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10-08-2008, 01:22 AM
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Demi-God
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Join Date: May 2007
Posts: 1,032
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well I am not complaning- I am simply poundering if it worth the effort for me to move from standart perl quests to tasks =)
At the end the only thing you are getting are:
-progress tracking window
-ability to track mobs killed count
-ability to automaticly turn in LARGE number of quest items over any give time frame (otherwise you can only give NPC 4 items at a time OT set up a global variable to count your turn ins)
prety much everything else I am allready doing with standart quests.
Yeah the friendly user interface is nice, specialy for players - but CODING IT into DB going to be a pain for ME =)
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10-08-2008, 06:25 AM
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Administrator
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Join Date: Sep 2006
Posts: 1,348
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It'll prolly be considerably faster to make a task than a quest after people develop decent tools to help it along. It's a little imposing when you have to do all the SQL yourself I noticed. I started to work on a tool incidentally, but who knows if I'll ever get around to finishing it.
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10-08-2008, 06:52 AM
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Developer
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Join Date: Aug 2006
Location: USA
Posts: 5,946
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Ya, I do think a tool would make a HUGE difference. But I also think that practice would make tasks go quicker as well. I know I didn't write quests as quickly and easily when I first started as I do now.
And yes, everything that can be done with the task system can be done with quests. But, having the option for variety is great! And being able to easily track progress of multi-stepped quests is awesome! I already made a task for my starter zone for new players. For people not used to the EQ Quest system, I think tasks could help them get used to it quicker.
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10-08-2008, 10:47 AM
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Discordant
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Join Date: Jan 2002
Posts: 305
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Does the task system currently allow you to choose between multiple rewards? On Live, I've encountered a task that had as many as 3 choices. Each showed as their own tab in the reward window, and each tab listed a combination of these: Faction, Experience, Quest Item Reward, and plat. You then were able to pick which option suited you at the moment.
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10-08-2008, 11:06 AM
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Developer
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Join Date: Feb 2004
Location: UK
Posts: 1,540
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Quote:
Originally Posted by steve
Does the task system currently allow you to choose between multiple rewards? On Live, I've encountered a task that had as many as 3 choices. Each showed as their own tab in the reward window, and each tab listed a combination of these: Faction, Experience, Quest Item Reward, and plat. You then were able to pick which option suited you at the moment.
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No. Do you remember the name of a task with multiple rewards ? I've not seen a way of doing that. I suppose it's possibly an enhancement that was made to the Client after Titanium, or just part of the packet structure I didn't figure out.
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10-08-2008, 12:05 PM
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Fire Beetle
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Join Date: Sep 2008
Location: Michigan
Posts: 11
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does anyone have a mirror for these links ?
Code:
SQL (with sample tasks): http://www.rama.demon.co.uk/tasks/tasktables.sql
Perl quests to support the sample tasks http://www.rama.demon.co.uk/tasks/tasksquests.rar
I keep getting errors when trying to download.
Thanks
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10-08-2008, 12:07 PM
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Demi-God
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Join Date: May 2007
Posts: 1,032
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Quote:
Originally Posted by steve
Does the task system currently allow you to choose between multiple rewards? On Live, I've encountered a task that had as many as 3 choices. Each showed as their own tab in the reward window, and each tab listed a combination of these: Faction, Experience, Quest Item Reward, and plat. You then were able to pick which option suited you at the moment.
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I think that one was added to LIVE after Titanium edition. The T client may not have that part coded in where special window opens up and you select the reward
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10-08-2008, 12:44 PM
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Discordant
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Join Date: Jan 2002
Posts: 305
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Quote:
Originally Posted by ChaosSlayer
I think that one was added to LIVE after Titanium edition. The T client may not have that part coded in where special window opens up and you select the reward
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Yeah, I'm guessing you're correct. I don't see the EQUI_RewardSelectionWnd.xml file in the Titanium directory, which is the window for the task system.
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