Go Back   EQEmulator Home > EQEmulator Forums > General > General::Server Discussion

General::Server Discussion Discussion about emulator servers.
Do not post support topics here.

Reply
 
Thread Tools Display Modes
  #1  
Old 10-09-2008, 11:24 AM
Estrang
Sarnak
 
Join Date: Aug 2006
Posts: 36
Default

Nothing wrong with full loot if his server is under these conditions:

Item droprates are very high.

The vendor bought items for people who die are good enough for you to win a fight with against ALL other classes, but not as strong as the best/quested gear.

It might also be a good idea to consolidate your game world. The PVP server VZ/TZ is probably the highest pop. server in eqemu, so getting even just 20-30 active users will be an accomplishment for a new one despite whatever promises it pulls off. If you keep the gameworld smaller you will encourage community in the gameworld as well as PVP. Roleplaying is top priority for you, but IDK if you think the one or two players of each race want to be spread 20 zones away from eachother roleplaying in tells =p

Just keep a measure of realism when putting this great idea into effect, possibly have ogres/trolls/de's all start in neriak. Have Barbarians start in Freeport with humans. Something like that, well its your idea you have a vision of the server you want just keep in mind the reality is much more difficult to pull off and attracting players and retaining is the toughest part of all.
Reply With Quote
  #2  
Old 10-09-2008, 12:08 PM
Estrang
Sarnak
 
Join Date: Aug 2006
Posts: 36
Default

One other issue is plane of knowledge, bad idea, book hopping ruined pvp.
Reply With Quote
  #3  
Old 10-09-2008, 03:47 PM
bigsol81
Fire Beetle
 
Join Date: Sep 2008
Location: California
Posts: 24
Default

Estrang has the right idea.

I intend to make decent items vendor buyable, as well as providing an NPC that hands out emergency lower-quality free armor and weapons (Think 'Classic EQ quest armors'). The only drawback to "loot everything" systems in normal EQ is how difficult gear is to obtain. It was never a big issue in Ultima Online, for example, because the armor you could buy from most any player-run merchant was pretty decent, and most people wore that.

Obviously, there will be problems, and problem players, but I'm hoping to work through that stuff once I get my server up.

I also wanted to note that I'm revamping the classic old-world gear. The quest armors are receiving an upgrade (I always hated how some Crafted armor for warriors had nothing but charisma on it.), and I'll be adding in a few sets as well. Old world EQ only had two sets of quest armor: Your 'quest' armor, and then planar armor. I intend to impliment at least one more in-between suit.
Reply With Quote
  #4  
Old 10-09-2008, 03:55 PM
bigsol81
Fire Beetle
 
Join Date: Sep 2008
Location: California
Posts: 24
Default

I was also considering severely limiting mana regen on the whole server, and then putting at least some degree of mana regen on commonly-purchased items, such as FT1 rings that can be purchased, and so forth. This would put a naked caster at a disadvantage as well.
Reply With Quote
  #5  
Old 10-09-2008, 04:33 PM
xSUFIx
Fire Beetle
 
Join Date: Jul 2008
Location: Oregon
Posts: 25
Default

One question.








When will this server be up?
Reply With Quote
  #6  
Old 10-10-2008, 12:06 AM
MNWatchdog
Hill Giant
 
Join Date: Feb 2006
Posts: 179
Default

I played on EQs Discord server where you basicly started completely over everytime you got PKed, you lost everything including levels and although it was fun for a very limited amount of time, it could have never lasted. Most people quite the first week.

Having buyable/free items available to easily aquire is virtually the same as coin loot or bagging. People will wear thier crap items while PKing and their good stuff otherwise.

I mean they are the same as coin loot in that youre looting stuff youre most likely just going to vendor as its vendor bought and I mean bagging as the free items you could loot are worthless.

If you mean looting all, including bags, then people just wont play because of the poor balance of classes inherent in EQ means certain classes will virutally always be the winners and once someone has lost all the gear theyve spent hours farming, they wont do that again and there wont be a point in playing.

Youre totally ignoring the fact that people actually put time into their characters and to have all that work taken away in one fell swoop makes loot all a bad idea. You really should consider my slot looting idea I posted previously.

Also, youll attract nothing but the curious and assholes who will farm the shit out of people who will then quit leaving noone for the assholes to farm who will then quit.

You might as well make this server a naked PvP server with no loot what so ever.

The psychology of people just wont support a loot all server for a long time and if the server isnt going to last, whats the point.
Reply With Quote
  #7  
Old 10-11-2008, 03:56 AM
Mexenlives
Fire Beetle
 
Join Date: Nov 2007
Posts: 11
Default

Dont get discouraged, you have a great idea and it just needs some tweaks. The looting of corpses of the PK'd will always be a problem. But there is a solution if its applicable. A points system (similar to honor in WoW) i hate to even reference it but every time you kill someone you get X amount of points higher or lower depending on +/- lvls if possible. But then there comes the exploit of boxing chars vs themselves to get the points but if theres a way around it ????? Balance is always the key in huge world pvp, and just b/c someone says x class is better than y class doesnt mean they are right. It's gotta be considered on a grand scheme. Lemme know if your still interested. Ill help w/ whatever i can though i cannot code but i can test=D PM me when ya get rollin
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 09:58 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3