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  #34  
Old 10-15-2008, 06:09 AM
Derision
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Join Date: Feb 2004
Location: UK
Posts: 1,540
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I looked at reverting the change in Mob::AddToHateList when I was looking at fixing the Flee code. I added code to Feign Death, Rogue Escape and Bard Fading Memories to wipe the clients hate list, but I found a problem, so I backed that out.

Depending on timing, you can have a situation where a mob starts to cast an offensive spell on the player, a Rogue hits 'Escape', clears it's hatelist and then the spell still lands on the player and the mob is added back to the player's hate list, even though the mob no longer hates the player.

As I say, it purely depends on the timing of a mob casting and the player hitting Escape, or Fading Memories and probably won't happen often, but it is something to be aware of.
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