Quote:
Originally Posted by KLS
I don't think expecting AEs to flow smoothly across 100+ npcs in a single zone is reasonable =p
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Agreed. That's why, instead of trying to stop a speeding train, I'm thinking at least do something so everything down the line know it's coming.
The big thing I'm not sure about is, should we do this just for AE rampage (an exception), or are there any other circumstances where we would need to tell the client the zone is still alive? And if so, what's the best way to implement it without using much more bandwidth?
If memory serves me, Live implemented something back around Luclin or PoP (I forget which, couldn't find it browsing through the
patch logs) where only so many (10-30?) mobs would attack at once, the rest would sit & twiddle their thumbs a safe distance away, then when one dies, another would get closer to take its place. It was odd, because you could pull a massive train, but when some started hitting you, the rest scattered like roaches. Then, if you got far enough that they weren't attacking you, then would all catch up (was a pita to get them all grouped together). I'm not sure if it's still the same way on Live, but maybe this is what we're looking at in the long run.