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Development::Bots Forum for bots. |

10-23-2008, 04:41 PM
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Join Date: Jul 2007
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Bots, like people.... when you have a full group, mobs are easier to kill. The group exp bonus applies and you get good exp. I don't think the bots make any difference in exp gains or mob difficulty than what you would get with a full group of actual players. The only differnce is, the bots go all out 100% where a player might conserve mana or the like.
If you can show in the code somewhere that exp gain is somehow increased due to bots that would be different than if you had actual players, or that somehow mobs become easier because of bots instead of players, then that would be the place to put in a fix.
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10-23-2008, 04:57 PM
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AX Classic Developer
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Join Date: May 2006
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Well, for one , Bots don't make mistakes, PCs do -
When I first tried the bots, I got about 30 levels in a few hours. Might be just the way EQemu always has been, most people do not want low exp rates, so exp in general goes up much faster than it would as if I played on live.
When I played on live with full, experienced groups, killing a red was always a big challenge and many times proved disastrous. Not so with the bots.
All around, EQ Live is much harder than EqEmu. I don't like the way Exp drags on on live either. But I do like the game to last a little longer than a day or two; but that's just me.
I do have the fix in what I post at my site for many weeks now, and about a dozen people use it (it's that last 'fix' that still makes my version of the source custom).
Last edited by Angelox; 10-24-2008 at 01:05 AM..
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10-23-2008, 05:29 PM
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I'm hanging this up for a while... I source the released code from the bots thread and it simply doesn't work. I'll just stick with plain old 1129 untill this is either added or made easier, thanks everyone for your help.
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Sayin Silverwolf
Server Op of The Sandbox (Non-Legit)
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10-23-2008, 06:04 PM
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Quote:
Originally Posted by hayward6
I'm hanging this up for a while... I source the released code from the bots thread and it simply doesn't work. I'll just stick with plain old 1129 untill this is either added or made easier, thanks everyone for your help.
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Hayward! you don't need to source anything - just go to the new EqEmu SVN
and download the latest source , and if you cant do the make file changes, what I posted here just unzip and overwrite in your zones directory. It will compile with the bots active.
If you stll have problems, post! we'll get you going. You know where the new EqEmu SVN is right?
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10-23-2008, 06:08 PM
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I'll have to look again later. When I run make it isn't finishing all the files... I have to go in and do zone by itself for one example, and others just dont work... I'll re download. My biggest issue is time, I cam,e home to do this and had some ideas... but after 5 minutes the wife and kids had other plans 
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Sayin Silverwolf
Server Op of The Sandbox (Non-Legit)
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10-23-2008, 06:22 PM
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The way I have always compiled in Linux is I go into each directory and run 'make clean' , then 'make'. don't have to run 'make depend' anymore, it comes with the 'make clean' now (I guess someone fixed that).
So I go to /zone, then /world, etc.
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10-23-2008, 07:12 PM
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Join Date: Jul 2007
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On my server I cranked the bonus exp down due to fast leveling with bots, but it is still higher than Live. I also added more experience loss on death to help balance it out. This code has a different way of mitigating the exp but what you said about ease... maybe a different solution than what either of us did is to make the npc's harder. Looking at the npc entries in the db, except for bosses it looks like theres a pattern to npc level and stats. Maybe Cavedude can tell us how to make it more difficult overall.
Since I spend more time coding bots than actually playing the emulator, do those that play in a full group of equal level players find the emulator reds super easy and do you level so fast that you feel you would reduce exp more to balance the game? Are the regular groupers on TGC 65 and max AA real quick? I use the peq database. I believe that the bots are no different than a group of equal level players. The bots have some advantages, but many disadvantages as well. Experience is calculated by the same code as a group of pc's as it is for a pc with a group of bots.
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10-23-2008, 06:37 PM
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Quote:
Originally Posted by Angelox
here just unzip and overwrite in your zones directory. It will compile with the bots active.
If you stll have problems, post! we'll get you going. You know where the new EqEmu SVN is right?
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I need to rename the files though right?
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Sayin Silverwolf
Server Op of The Sandbox (Non-Legit)
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10-23-2008, 06:43 PM
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Quote:
Originally Posted by Angelox
You know where the new EqEmu SVN is right?
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I guess not... all I can find there are the binaries
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Sayin Silverwolf
Server Op of The Sandbox (Non-Legit)
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10-23-2008, 07:26 PM
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Quote:
Originally Posted by hayward6
I guess not... all I can find there are the binaries
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Are you using windows or Linux?
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10-23-2008, 07:30 PM
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Since switching to Linux on my server, I will never go back to Windows 
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Sayin Silverwolf
Server Op of The Sandbox (Non-Legit)
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